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#pragma once
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#include "DQRNetworkPlayer.h"
// This is an implementation of the INetworkPlayer interface, for Durango. It effectively wraps the DQRNetworkPlayer class in a non-platform-specific way.
class NetworkPlayerDurango : public INetworkPlayer
{
public:
// Common player interface
NetworkPlayerDurango(DQRNetworkPlayer *sqrPlayer);
virtual unsigned char GetSmallId();
virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority);
virtual bool IsSameSystem(INetworkPlayer *player);
virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority );
virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority );
virtual int GetCurrentRtt();
virtual bool IsHost();
virtual bool IsGuest();
virtual bool IsLocal();
virtual int GetSessionIndex();
virtual bool IsTalking();
virtual bool IsMutedByLocalUser(int userIndex);
virtual bool HasVoice();
virtual bool HasCamera();
virtual int GetUserIndex();
virtual void SetSocket(Socket *pSocket);
virtual Socket *GetSocket();
virtual const wchar_t *GetOnlineName();
virtual wstring GetDisplayName();
virtual PlayerUID GetUID();
void SetUID(PlayerUID UID);
private:
DQRNetworkPlayer *m_dqrPlayer;
Socket *m_pSocket;
};
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