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//
// ApplicationView.h
//
#pragma once
// Application - implements the required functionality for a application
ref class ApplicationView sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
ApplicationView();
// IFrameworkView Methods
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
protected:
// Event Handlers
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
void OnResourceAvailabilityChanged( Platform::Object^ sender, Platform::Object^ args );
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
private:
// Game^ m_game;
bool m_activationComplete;
bool m_windowClosed;
bool m_inviteProcessed;
};
// ApplicationSource - responsible for creating the Application instance
// and passing it back to the system
ref class ApplicationViewSource : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
};
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