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#pragma once
#include "..\Minecraft.World\ArrayWithLength.h"
#include "Vertex.h"
#include "Polygon.h"
class Model;
class Cube
{
private:
VertexArray vertices;
PolygonArray polygons;
public:
const float x0, y0, z0, x1, y1, z1;
wstring id;
public:
Cube(ModelPart *modelPart, int xTexOffs, int yTexOffs, float x0, float y0, float z0, int w, int h, int d, float g, int faceMask = 63, bool bFlipPoly3UVs = false); // 4J - added faceMask
private:
VertexArray VertexArray4(Vertex *v0, Vertex *v1, Vertex *v2, Vertex *v3); // 4J added
public:
void render(Tesselator *t,float scale);
Cube *setId(const wstring &id);
};
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