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#pragma once
#include "Particle.h"
class CritParticle2 : public Particle
{
public:
float oSize;
bool m_bAgeUniformly; // 4J added for Halo texture pack
virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE2; }
void _init(double xa, double ya, double za, float scale);
CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za);
CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za, float scale);
void CritParticle2PostConstructor(void);
void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
void tick();
void SetAgeUniformly();
};
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