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#pragma once
#include "Particle.h"
class Entity;
class CritParticle : public Particle
{
private:
shared_ptr<Entity> entity;
int life;
int lifeTime;
ePARTICLE_TYPE particleName;
void _init(Level *level, shared_ptr<Entity> entity, ePARTICLE_TYPE type);
public:
virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE; }
CritParticle(Level *level, shared_ptr<Entity> entity);
CritParticle(Level *level, shared_ptr<Entity> entity, ePARTICLE_TYPE type);
void CritParticlePostConstructor(void);
void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
void tick();
int getParticleTexture();
};
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