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#pragma once
#include "QuadrupedModel.h"
class CowModel : public QuadrupedModel
{
public:
CowModel();
// virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
// virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale);
};
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