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#pragma once
#include "..\Media\xuiscene_ingame_host_options.h"
class CScene_InGameHostOptions : public CXuiSceneImpl
{
protected:
CXuiScene m_GameOptionsGroup;
CXuiCheckbox m_CheckboxFireSpreads;
CXuiCheckbox m_CheckboxTNTExplodes;
CXuiControl m_buttonTeleportToPlayer, m_buttonTeleportToMe;
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_GameOptions, m_GameOptionsGroup)
BEGIN_MAP_CHILD_CONTROLS(m_GameOptionsGroup)
MAP_CONTROL(IDC_CheckboxFireSpreads, m_CheckboxFireSpreads)
MAP_CONTROL(IDC_CheckboxTNT, m_CheckboxTNTExplodes)
MAP_CONTROL(IDC_ButtonTeleportToPlayer, m_buttonTeleportToPlayer)
MAP_CONTROL(IDC_ButtonTeleportPlayerToMe, m_buttonTeleportToMe)
END_MAP_CHILD_CONTROLS()
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_InGameHostOptions, L"CScene_InGameHostOptions", XUI_CLASS_SCENE )
private:
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
HXUIOBJ m_focusElement; // Only used for the remove control process
void removeControl(HXUIOBJ hObjToRemove, bool center);
};
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