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#pragma once
#include "../media/xuiscene_helpandoptions.h"
#include "XUI_CustomMessages.h"
#define BUTTON_HAO_CHANGESKIN 0
#define BUTTON_HAO_HOWTOPLAY 1
#define BUTTON_HAO_CONTROLS 2
#define BUTTON_HAO_SETTINGS 3
#define BUTTON_HAO_CREDITS 4
#define BUTTON_HAO_REINSTALL 5
#define BUTTON_HAO_DEBUG 6
#define BUTTONS_HAO_MAX BUTTON_HAO_DEBUG + 1
class CScene_HelpAndOptions : public CXuiSceneImpl
{
protected:
// Control and Element wrapper objects.
CXuiScene m_Scene;
CXuiControl m_Buttons[BUTTONS_HAO_MAX];
CXuiElement m_Background;
CXuiControl m_Timer;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
//XUI_ON_XM_TMS_DLCFILE_RETRIEVED_MESSAGE(OnTMSDLCFileRetrieved)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_HAO_CHANGESKIN])
MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_HAO_HOWTOPLAY ])
MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_HAO_CONTROLS ])
MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_HAO_SETTINGS ])
MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_HAO_CREDITS])
MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_HAO_REINSTALL])
MAP_CONTROL(IDC_XuiButton7, m_Buttons[BUTTON_HAO_DEBUG])
MAP_CONTROL(IDC_Timer, m_Timer)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
//HRESULT OnTMSDLCFileRetrieved( );
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_HelpAndOptions, L"CScene_HelpAndOptions", XUI_CLASS_SCENE )
private:
int m_iPad;
bool m_bIgnoreInput;
D3DXVECTOR3 m_OriginalPosition;
};
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