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#include "stdafx.h"
#include "UI.h"
#include "UIScene_Timer.h"
UIScene_Timer::UIScene_Timer(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
// In normal usage, we want to hide the new background that's used during texture pack reloading
if(initData == 0)
{
m_controlBackground.setVisible(false);
}
}
wstring UIScene_Timer::getMoviePath()
{
return L"Timer";
}
void UIScene_Timer::reloadMovie(bool force)
{
// Never needs reloaded
}
bool UIScene_Timer::needsReloaded()
{
// Never needs reloaded
return false;
}
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