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#pragma once
#include "UIScene.h"
class SignTileEntity;
class UIScene_SignEntryMenu : public UIScene
{
private:
enum EControls
{
// Lines should be 0-3
eControl_Line1,
eControl_Line2,
eControl_Line3,
eControl_Line4,
eControl_Confirm
};
shared_ptr<SignTileEntity> m_sign;
int m_iEditingLine;
bool m_bConfirmed;
bool m_bIgnoreInput;
int m_iSignCursorFrame;
#ifdef _WINDOWS64
int m_iActiveDirectEditLine;
bool m_bNeedsInitialEdit;
bool m_bSkipTickNav;
#endif
UIControl_Button m_buttonConfirm;
UIControl_Label m_labelMessage;
UIControl_TextInput m_textInputLines[4];
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonConfirm, "Confirm")
UI_MAP_ELEMENT( m_labelMessage, "Message")
UI_MAP_ELEMENT( m_textInputLines[0], "Line1")
UI_MAP_ELEMENT( m_textInputLines[1], "Line2")
UI_MAP_ELEMENT( m_textInputLines[2], "Line3")
UI_MAP_ELEMENT( m_textInputLines[3], "Line4")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_SignEntryMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SignEntryMenu();
virtual EUIScene getSceneType() { return eUIScene_SignEntryMenu;}
virtual void updateTooltips();
virtual void tick();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
#ifdef _WINDOWS64
virtual void getDirectEditInputs(vector<UIControl_TextInput*> &inputs);
virtual void onDirectEditFinished(UIControl_TextInput *input, UIControl_TextInput::EDirectEditResult result);
virtual bool handleMouseClick(F32 x, F32 y);
#endif
protected:
void handlePress(F64 controlId, F64 childId);
static int KeyboardCompleteCallback(LPVOID lpParam,const bool bRes);
virtual void handleDestroy();
};
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