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path: root/Minecraft.Client/Common/UI/UIScene_MessageBox.h
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#pragma once

#include "UIScene.h"

class UIScene_MessageBox : public UIScene
{
private:
	enum EControls
	{
		eControl_Button0,
		eControl_Button1,
		eControl_Button2,
		eControl_Button3,

		eControl_COUNT
	};

	int( *m_Func)(LPVOID,int,const C4JStorage::EMessageResult);
	LPVOID m_lpParam;
	int m_buttonCount;

	UIControl_Button m_buttonButtons[eControl_COUNT];
	UIControl_Label m_labelTitle, m_labelContent;
	IggyName m_funcInit, m_funcAutoResize;
	UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
		UI_MAP_ELEMENT( m_buttonButtons[eControl_Button0], "Button0")
		UI_MAP_ELEMENT( m_buttonButtons[eControl_Button1], "Button1")
		UI_MAP_ELEMENT( m_buttonButtons[eControl_Button2], "Button2")
		UI_MAP_ELEMENT( m_buttonButtons[eControl_Button3], "Button3")

		UI_MAP_ELEMENT( m_labelTitle, "Title")
		UI_MAP_ELEMENT( m_labelContent, "Content")

		UI_MAP_NAME( m_funcInit, L"Init")
		UI_MAP_NAME( m_funcAutoResize, L"AutoResize")
	UI_END_MAP_ELEMENTS_AND_NAMES()
public:
	UIScene_MessageBox(int iPad, void *initData, UILayer *parentLayer);
	~UIScene_MessageBox();

	virtual EUIScene getSceneType() { return eUIScene_MessageBox;}

	// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
	virtual bool hidesLowerScenes() { return false; }	
	virtual bool blocksInput() { return true; }

protected:
	// TODO: This should be pure virtual in this class
	virtual wstring getMoviePath();
	
	virtual void updateTooltips();

public:
	virtual void handleReload();
	virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);	
	virtual bool hasFocus(int iPad);

protected:
	void handlePress(F64 controlId, F64 childId);
};