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#pragma once
#include "UIScene.h"
class LevelGenerationOptions;
#if defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__)
#define SONY_REMOTE_STORAGE_DOWNLOAD
#endif
#if defined __PS3__ || __PSVITA__
#define SONY_REMOTE_STORAGE_UPLOAD
#endif
class UIScene_LoadOrJoinMenu : public UIScene
{
private:
enum EControls
{
eControl_SavesList,
eControl_GamesList,
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
eControl_SpaceIndicator,
#endif
};
enum EState
{
e_SavesIdle,
e_SavesRepopulate,
e_SavesRepopulateAfterMashupHide,
e_SavesRepopulateAfterDelete,
e_SavesRepopulateAfterTransferDownload,
};
enum eActions
{
eAction_None=0,
eAction_ViewInvites,
eAction_JoinGame,
};
eActions m_eAction;
static const int JOIN_LOAD_CREATE_BUTTON_INDEX = 0;
SaveListDetails *m_saveDetails;
int m_iSaveDetailsCount;
protected:
UIControl_SaveList m_buttonListSaves;
UIControl_SaveList m_buttonListGames;
UIControl_Label m_labelSavesListTitle, m_labelJoinListTitle, m_labelNoGames;
UIControl m_controlSavesTimer, m_controlJoinTimer;
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
UIControl_SpaceIndicatorBar m_spaceIndicatorSaves;
#endif
private:
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonListSaves, "SavesList")
UI_MAP_ELEMENT( m_buttonListGames, "JoinList")
UI_MAP_ELEMENT( m_labelSavesListTitle, "SavesListTitle")
UI_MAP_ELEMENT( m_labelJoinListTitle, "JoinListTitle")
UI_MAP_ELEMENT( m_labelNoGames, "NoGames")
UI_MAP_ELEMENT( m_controlSavesTimer, "SavesTimer")
UI_MAP_ELEMENT( m_controlJoinTimer, "JoinTimer")
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
UI_MAP_ELEMENT( m_spaceIndicatorSaves, "SaveSizeBar")
#endif
UI_END_MAP_ELEMENTS_AND_NAMES()
int m_iDefaultButtonsC;
int m_iMashUpButtonsC;
int m_iState;
vector<FriendSessionInfo *> *m_currentSessions;
vector<LevelGenerationOptions *> m_generators;
vector<File *> *m_saves;
bool m_bIgnoreInput;
bool m_bAllLoaded;
bool m_bRetrievingSaveThumbnails;
bool m_bSaveThumbnailReady;
bool m_bShowingPartyGamesOnly;
bool m_bInParty;
JoinMenuInitData *m_initData;
bool m_bMultiplayerAllowed;
int m_iTexturePacksNotInstalled;
int m_iRequestingThumbnailId;
SAVE_DETAILS *m_pSaveDetails;
bool m_bSavesDisplayed;
bool m_bExitScene;
bool m_bCopying;
bool m_bCopyingCancelled;
int m_iSaveInfoC;
int m_iSaveListIndex;
int m_iGameListIndex;
//int *m_iConfigA; // track the texture packs that we don't have installed
#ifndef _XBOX_ONE
bool m_bSaveTransferInProgress;
bool m_bSaveTransferCancelled;
#endif
bool m_bUpdateSaveSize;
public:
UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_LoadOrJoinMenu();
virtual void updateTooltips();
virtual void updateComponents();
virtual void handleDestroy();
virtual void handleLoseFocus();
virtual void handleGainFocus(bool navBack);
virtual void handleTimerComplete(int id);
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleFocusChange(F64 controlId, F64 childId);
virtual void handleInitFocus(F64 controlId, F64 childId);
virtual EUIScene getSceneType() { return eUIScene_LoadOrJoinMenu;}
static void UpdateGamesListCallback(LPVOID pParam);
#ifdef _XBOX_ONE
void HandleDLCLicenseChange();
#endif
virtual void tick();
private:
void Initialise();
void GetSaveInfo();
void UpdateGamesList();
void AddDefaultButtons();
bool DoesSavesListHaveFocus();
bool DoesMashUpWorldHaveFocus();
bool DoesGamesListHaveFocus();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
static int LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes);
static int LoadSaveCallback(LPVOID lpParam,bool bRes);
static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int DeleteSaveDataReturned(LPVOID lpParam,bool bRes);
static int RenameSaveDataReturned(LPVOID lpParam,bool bRes);
static int KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes);
#ifdef __PSVITA__
static int MustSignInTexturePack(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int MustSignInReturnedTexturePack(void *pParam,bool bContinue, int iPad);
static int SignInAdhocReturned(void *pParam,bool bContinue, int iPad);
#endif
protected:
void handlePress(F64 controlId, F64 childId);
void LoadLevelGen(LevelGenerationOptions *levelGen);
void LoadSaveFromDisk(File *saveFile, ESavePlatform savePlatform = SAVE_FILE_PLATFORM_LOCAL);
#if defined(__PS3__) || defined(__PSVITA__) || defined(__ORBIS__)
void LoadSaveFromCloud();
#endif
public:
virtual void HandleDLCMountingComplete();
#ifdef __ORBIS__
void LoadRemoteFileFromDisk(char* remoteFilename);
#endif
private:
void CheckAndJoinGame(int gameIndex);
#ifdef _WINDOWS64
static const int ADD_SERVER_BUTTON_INDEX = 0;
enum eAddServerPhase { eAddServer_Idle, eAddServer_IP, eAddServer_Port, eAddServer_Name };
eAddServerPhase m_addServerPhase;
wstring m_addServerIP;
wstring m_addServerPort;
void BeginAddServer();
void AppendServerToFile(const wstring& ip, const wstring& port, const wstring& name);
static int AddServerKeyboardCallback(LPVOID lpParam, bool bRes);
#endif
#if defined(__PS3__) || defined(__PSVITA__) || defined(__ORBIS__)
static int MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int PSN_SignInReturned(void *pParam,bool bContinue, int iPad);
static void remoteStorageGetSaveCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code);
#endif
#ifdef __ORBIS__
//static int PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
#endif
#ifdef _XBOX_ONE
typedef struct _SaveTransferStateContainer
{
int m_iProgress;
bool m_bSaveTransferInProgress;
bool m_bSaveTransferCancelled;
int m_iPad;
C4JStorage::eSaveTransferState m_eSaveTransferState;
UIScene_LoadOrJoinMenu *m_pClass;
} SaveTransferStateContainer;
enum ESaveTransferFiles
{
eSaveTransferFile_Marker,
eSaveTransferFile_Metadata,
eSaveTransferFile_SaveData,
};
static ESaveTransferFiles s_eSaveTransferFile;
static unsigned long s_ulFileSize;
static byteArray s_transferData;
static wstring m_wstrStageText;
LoadMenuInitData *m_loadMenuInitData;
#ifdef _DEBUG_MENUS_ENABLED
static C4JStorage::SAVETRANSFER_FILE_DETAILS m_debugTransferDetails;
#endif
void LaunchSaveTransfer();
static int DownloadXbox360SaveThreadProc( LPVOID lpParameter );
static void RequestFileSize( SaveTransferStateContainer *pClass, wchar_t *filename );
static void RequestFileData( SaveTransferStateContainer *pClass, wchar_t *filename );
static int SaveTransferReturned(LPVOID lpParam,C4JStorage::SAVETRANSFER_FILE_DETAILS *pSaveTransferDetails);
static int SaveTransferUpdateProgress(LPVOID lpParam,unsigned long ulBytesReceived);
static void CancelSaveTransferCallback(LPVOID lpParam);
static int NeedSyncMessageReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int CancelSaveTransferCompleteCallback(LPVOID lpParam);
#endif
#ifdef SONY_REMOTE_STORAGE_DOWNLOAD
enum eSaveTransferState
{
eSaveTransfer_Idle,
eSaveTransfer_Busy,
eSaveTransfer_GetRemoteSaveInfo,
eSaveTransfer_GettingRemoteSaveInfo,
eSaveTransfer_CreateDummyFile,
eSaveTransfer_CreatingDummyFile,
eSaveTransfer_GettingFileSize,
eSaveTransfer_FileSizeRetrieved,
eSaveTransfer_GetFileData,
eSaveTransfer_GettingFileData,
eSaveTransfer_FileDataRetrieved,
eSaveTransfer_GetSavesInfo,
eSaveTransfer_GettingSavesInfo,
eSaveTransfer_LoadSaveFromDisc,
eSaveTransfer_LoadingSaveFromDisc,
eSaveTransfer_CreatingNewSave,
eSaveTransfer_Converting,
eSaveTransfer_Saving,
eSaveTransfer_Succeeded,
eSaveTransfer_Cancelled,
eSaveTransfer_Error,
eSaveTransfer_ErrorDeletingSave,
eSaveTransfer_ErrorMesssage,
eSaveTransfer_Finished,
};
eSaveTransferState m_eSaveTransferState;
static unsigned long m_ulFileSize;
static wstring m_wstrStageText;
static bool m_bSaveTransferRunning;
int m_iProgress;
char m_downloadedUniqueFilename[64];//SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE];
bool m_saveTransferDownloadCancelled;
void LaunchSaveTransfer();
static int CreateDummySaveDataCallback(LPVOID lpParam,bool bRes);
static int CrossSaveGetSavesInfoCallback(LPVOID lpParam, SAVE_DETAILS *pSaveDetails,bool bRes);
static int LoadCrossSaveDataCallback(void *pParam,bool bIsCorrupt, bool bIsOwner);
static int CrossSaveFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int CrossSaveDeleteOnErrorReturned(LPVOID lpParam,bool bRes);
static int RemoteSaveNotFoundCallback(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int DownloadSonyCrossSaveThreadProc( LPVOID lpParameter );
static void SaveTransferReturned(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code);
static ConsoleSaveFile* SonyCrossSaveConvert();
static void CancelSaveTransferCallback(LPVOID lpParam);
public:
static bool isSaveTransferRunning() { return m_bSaveTransferRunning; }
private:
#endif
#ifdef SONY_REMOTE_STORAGE_UPLOAD
enum eSaveUploadState
{
eSaveUpload_Idle,
eSaveUpload_UploadingFileData,
eSaveUpload_FileDataUploaded,
eSaveUpload_Cancelled,
eSaveUpload_Error,
esaveUpload_Finished
};
eSaveUploadState m_eSaveUploadState;
bool m_saveTransferUploadCancelled;
void LaunchSaveUpload();
static int UploadSonyCrossSaveThreadProc( LPVOID lpParameter );
static void SaveUploadReturned(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code);
static void CancelSaveUploadCallback(LPVOID lpParam);
static int SaveTransferDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int CrossSaveUploadFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result);
#endif
#if defined _XBOX_ONE || defined __ORBIS__
static int CopySaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int CopySaveThreadProc( LPVOID lpParameter );
static int CopySaveDataReturned( LPVOID lpParameter, bool success, C4JStorage::ESaveGameState state );
static bool CopySaveDataProgress(LPVOID lpParam, int percent);
static void CancelCopySaveCallback(LPVOID lpParam);
static int CopySaveErrorDialogFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result);
#endif
};
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