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#pragma once
#include "UIScene.h"
class UIScene_FullscreenProgress : public UIScene
{
private:
enum EControl
{
eControl_Confirm,
};
static const int TIMER_FULLSCREEN_TIPS = 1;
static const int TIMER_FULLSCREEN_TIPS_TIME = 7000;
C4JThread* thread;
bool threadStarted;
UIFullscreenProgressCompletionData *m_CompletionData;
bool m_threadCompleted;
int m_iPad;
void (*m_cancelFunc)(LPVOID param);
void (*m_completeFunc)(LPVOID param);
LPVOID m_cancelFuncParam;
LPVOID m_completeFuncParam;
bool m_bWaitForThreadToDelete;
wstring m_titleText, m_statusText;
int m_lastTitle, m_lastStatus, m_lastProgress;
int m_cancelText;
bool m_bWasCancelled;
UIControl_Progress m_progressBar;
UIControl_Label m_labelTitle, m_labelTip;
UIControl_Button m_buttonConfirm;
UIControl m_controlTimer;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_progressBar, "ProgressBar")
UI_MAP_ELEMENT( m_labelTitle, "Title")
UI_MAP_ELEMENT( m_labelTip, "Tip")
UI_MAP_ELEMENT( m_buttonConfirm, "Confirm")
UI_MAP_ELEMENT( m_controlTimer, "Timer")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_FullscreenProgress(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_FullscreenProgress();
virtual EUIScene getSceneType() { return eUIScene_FullscreenProgress;}
virtual void updateTooltips();
virtual void handleDestroy();
void tick();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
virtual long long getDefaultGtcButtons() { return 0; }
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
void handlePress(F64 controlId, F64 childId);
virtual void handleTimerComplete(int id);
void SetWasCancelled(bool wasCancelled);
virtual bool isReadyToDelete();
};
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