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#pragma once
#include "UIScene.h"
class UIScene_EndPoem : public UIScene
{
private:
wstring noNoiseString;
wstring noiseString;
vector<int> m_noiseLengths;
bool m_bIgnoreInput;
int m_requestedLabel;
vector<wstring> m_paragraphs;
IggyName m_funcSetNextLabel;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_NAME(m_funcSetNextLabel, L"SetNextLabel")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_EndPoem(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_EndPoem;}
virtual void updateTooltips();
protected:
virtual wstring getMoviePath();
public:
virtual void tick();
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleDestroy();
virtual void handleRequestMoreData(F64 startIndex, bool up);
private:
void updateNoise();
};
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