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#pragma once
#ifdef _DEBUG_MENUS_ENABLED
#include "UIScene.h"
#include "..\..\Common\GameRules\ConsoleSchematicFile.h"
class UIScene_DebugCreateSchematic : public UIScene
{
private:
enum eControls
{
eControl_Name,
eControl_StartX,
eControl_StartY,
eControl_StartZ,
eControl_EndX,
eControl_EndY,
eControl_EndZ,
eControl_SaveMobs,
eControl_UseCompression,
eControl_Create,
};
eControls m_keyboardCallbackControl;
ConsoleSchematicFile::XboxSchematicInitParam *m_data;
public:
UIScene_DebugCreateSchematic(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_DebugCreateSchematic;}
protected:
UIControl_TextInput m_textInputStartX, m_textInputStartY, m_textInputStartZ, m_textInputEndX, m_textInputEndY, m_textInputEndZ, m_textInputName;
UIControl_CheckBox m_checkboxSaveMobs, m_checkboxUseCompression;
UIControl_Button m_buttonCreate;
UIControl_Label m_labelStartX, m_labelStartY, m_labelStartZ, m_labelEndX, m_labelEndY, m_labelEndZ, m_labelTitle;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_textInputStartX, "StartX")
UI_MAP_ELEMENT( m_textInputStartY, "StartY")
UI_MAP_ELEMENT( m_textInputStartZ, "StartZ")
UI_MAP_ELEMENT( m_textInputEndX, "EndX")
UI_MAP_ELEMENT( m_textInputEndY, "EndY")
UI_MAP_ELEMENT( m_textInputEndZ, "EndZ")
UI_MAP_ELEMENT( m_textInputName, "Name")
UI_MAP_ELEMENT( m_checkboxSaveMobs, "SaveMobs")
UI_MAP_ELEMENT( m_checkboxUseCompression, "UseCompression")
UI_MAP_ELEMENT( m_buttonCreate, "Create")
UI_MAP_ELEMENT( m_labelStartX, "LabelStartX")
UI_MAP_ELEMENT( m_labelStartY, "LabelStartY")
UI_MAP_ELEMENT( m_labelStartZ, "LabelStartZ")
UI_MAP_ELEMENT( m_labelEndX, "LabelEndX")
UI_MAP_ELEMENT( m_labelEndY, "LabelEndY")
UI_MAP_ELEMENT( m_labelEndZ, "LabelEndZ")
UI_MAP_ELEMENT( m_labelTitle, "LabelTitle")
UI_END_MAP_ELEMENTS_AND_NAMES()
virtual wstring getMoviePath();
#ifdef _WINDOWS64
virtual void getDirectEditInputs(vector<UIControl_TextInput*> &inputs);
virtual void onDirectEditFinished(UIControl_TextInput *input, UIControl_TextInput::EDirectEditResult result);
virtual bool handleMouseClick(F32 x, F32 y);
#endif
public:
virtual void tick();
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
virtual void handleCheckboxToggled(F64 controlId, bool selected);
private:
UIControl_TextInput* getTextInputForControl(eControls ctrl);
static int KeyboardCompleteCallback(LPVOID lpParam,const bool bRes);
};
#endif
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