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#include "stdafx.h"
#include "UI.h"
#include "UIScene_ControlsMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiplayerLocalPlayer.h"
UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
#if defined(_XBOX) || defined(_WIN64)
value[0].number = static_cast<F64>(0);
#elif defined(_DURANGO)
value[0].number = (F64)1;
#elif defined(__PS3__)
value[0].number = (F64)2;
#elif defined(__ORBIS__)
value[0].number = (F64)3;
#elif defined(__PSVITA__)
value[0].number = (F64)4;
#endif
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value );
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
if(bNotInGame)
{
LPWSTR layoutString = new wchar_t[ 128 ];
swprintf( layoutString, 128, L"%ls", VER_PRODUCTVERSION_STR_W);
m_labelVersion.init(layoutString);
delete [] layoutString;
}
// 4J-PB - stop the label showing in the in-game controls menu
else
{
m_labelVersion.init(L" ");
}
m_bCreativeMode = !bNotInGame && Minecraft::GetInstance()->localplayers[m_iPad] && Minecraft::GetInstance()->localplayers[m_iPad]->abilities.mayfly;
#ifndef __PSVITA__
#ifdef __ORBIS__
// no buttons to initialise if we're running this on PS4 remote play
if(!InputManager.UsingRemoteVita())
#endif
{
m_buttonLayouts[0].init(L"1", eControl_Button0);
m_buttonLayouts[1].init(L"2", eControl_Button1);
m_buttonLayouts[2].init(L"3", eControl_Button2);
}
#endif
m_checkboxInvert.init(app.GetString(IDS_INVERT_LOOK), eControl_InvertLook, app.GetGameSettings(m_iPad,eGameSetting_ControlInvertLook));
m_checkboxSouthpaw.init(app.GetString(IDS_SOUTHPAW), eControl_Southpaw, app.GetGameSettings(m_iPad,eGameSetting_ControlSouthPaw));
m_iSchemeTextA[0]=IDS_CONTROLS_SCHEME0;
m_iSchemeTextA[1]=IDS_CONTROLS_SCHEME1;
m_iSchemeTextA[2]=IDS_CONTROLS_SCHEME2;
int iSelected=app.GetGameSettings(m_iPad,eGameSetting_ControlScheme);
#ifndef __PSVITA__
LPWSTR layoutString = new wchar_t[ 128 ];
swprintf( layoutString, 128, L"%ls : %ls", app.GetString( IDS_CURRENT_LAYOUT ),app.GetString(m_iSchemeTextA[iSelected]));
#ifdef __ORBIS__
if (!InputManager.UsingRemoteVita())
#endif
{
m_labelCurrentLayout.init(layoutString);
}
#endif
m_iCurrentNavigatedControlsLayout = iSelected;
#ifdef __ORBIS__
// don't set controller layout if we're entering the PS4 remote play scene
if(!InputManager.UsingRemoteVita())
#endif
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = static_cast<F64>(m_iCurrentNavigatedControlsLayout);
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetControllerLayout , 1 , value );
}
#ifdef __ORBIS__
// Set mapping to Vita mapping
if (InputManager.UsingRemoteVita()) m_iCurrentNavigatedControlsLayout = 3;
#elif defined __PSVITA__
// Set mapping to Vita mapping
if (InputManager.IsVitaTV()) m_iCurrentNavigatedControlsLayout = 1;
#endif
for(unsigned int i = 0; i < e_PadCOUNT; ++i)
{
m_labelsPad[i].init(L"");
m_controlLines[i].setVisible(false);
}
m_bLayoutChanged = false;
PositionAllText(m_iPad);
}
wstring UIScene_ControlsMenu::getMoviePath()
{
#ifdef __ORBIS__
if(InputManager.UsingRemoteVita())
{
return L"ControlsRemotePlay";
}
else
#endif
#ifdef __PSVITA__
if(InputManager.IsVitaTV())
{
return L"ControlsTV";
}
else
#endif
if(app.GetLocalPlayerCount() > 1)
{
return L"ControlsSplit";
}
else
{
return L"Controls";
}
}
void UIScene_ControlsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_ControlsMenu::tick()
{
if(m_bLayoutChanged) PositionAllText(m_iPad);
UIScene::tick();
}
void UIScene_ControlsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
app.CheckGameSettingsChanged(true,iPad);
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if( pressed )
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
}
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_ControlsMenu::handleCheckboxToggled(F64 controlId, bool selected)
{
switch(static_cast<int>(controlId))
{
case eControl_InvertLook:
app.SetGameSettings(m_iPad,eGameSetting_ControlInvertLook,(unsigned char)( selected ) );
break;
case eControl_Southpaw:
app.SetGameSettings(m_iPad,eGameSetting_ControlSouthPaw,(unsigned char)( selected ) );
PositionAllText(m_iPad);
break;
};
}
void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId)
{
int control = static_cast<int>(controlId);
switch(control)
{
case eControl_Button0:
case eControl_Button1:
case eControl_Button2:
app.SetGameSettings(m_iPad,eGameSetting_ControlScheme,static_cast<unsigned char>(control));
LPWSTR layoutString = new wchar_t[ 128 ];
swprintf( layoutString, 128, L"%ls : %ls", app.GetString( IDS_CURRENT_LAYOUT ),app.GetString(m_iSchemeTextA[control]));
#ifdef __ORBIS__
if (!InputManager.UsingRemoteVita())
#endif
{
m_labelCurrentLayout.setLabel(layoutString);
}
break;
};
}
void UIScene_ControlsMenu::handleFocusChange(F64 controlId, F64 childId)
{
int control = static_cast<int>(controlId);
switch(control)
{
case eControl_Button0:
case eControl_Button1:
case eControl_Button2:
m_iCurrentNavigatedControlsLayout=control;
m_bLayoutChanged = true;
break;
};
}
void UIScene_ControlsMenu::PositionAllText(int iPad)
{
for(unsigned int i = 0; i < e_PadCOUNT; ++i)
{
m_labelsPad[i].setLabel(L"");
m_controlLines[i].setVisible(false);
}
if(m_bCreativeMode)
{
PositionText(iPad,IDS_CONTROLS_JUMPFLY,MINECRAFT_ACTION_JUMP);
}
else
{
PositionText(iPad,IDS_CONTROLS_JUMP,MINECRAFT_ACTION_JUMP);
}
PositionText(iPad,IDS_CONTROLS_INVENTORY,MINECRAFT_ACTION_INVENTORY);
PositionText(iPad,IDS_CONTROLS_PAUSE,MINECRAFT_ACTION_PAUSEMENU);
if(m_bCreativeMode)
{
PositionText(iPad,IDS_CONTROLS_SNEAKFLY,MINECRAFT_ACTION_SNEAK_TOGGLE);
}
else
{
PositionText(iPad,IDS_CONTROLS_SNEAK,MINECRAFT_ACTION_SNEAK_TOGGLE);
}
PositionText(iPad,IDS_CONTROLS_USE,MINECRAFT_ACTION_USE);
PositionText(iPad,IDS_CONTROLS_ACTION,MINECRAFT_ACTION_ACTION);
PositionText(iPad,IDS_CONTROLS_HELDITEM,MINECRAFT_ACTION_RIGHT_SCROLL);
PositionText(iPad,IDS_CONTROLS_HELDITEM,MINECRAFT_ACTION_LEFT_SCROLL);
PositionText(iPad,IDS_CONTROLS_DROP,MINECRAFT_ACTION_DROP);
PositionText(iPad,IDS_CONTROLS_CRAFTING,MINECRAFT_ACTION_CRAFTING);
PositionText(iPad,IDS_CONTROLS_THIRDPERSON,MINECRAFT_ACTION_RENDER_THIRD_PERSON);
PositionText(iPad,IDS_CONTROLS_PLAYERS,MINECRAFT_ACTION_GAME_INFO);
// Swap for southpaw.
if ( app.GetGameSettings(m_iPad,eGameSetting_ControlSouthPaw) )
{
// Move
PositionText(iPad,IDS_CONTROLS_LOOK,MINECRAFT_ACTION_RIGHT);
// Look
PositionText(iPad,IDS_CONTROLS_MOVE,MINECRAFT_ACTION_LOOK_RIGHT);
}
else // Normal right handed.
{
// Move
PositionText(iPad,IDS_CONTROLS_MOVE,MINECRAFT_ACTION_RIGHT);
// Look
PositionText(iPad,IDS_CONTROLS_LOOK,MINECRAFT_ACTION_LOOK_RIGHT);
}
bool layoutHasDpadFly;
#ifdef __PSVITA__
layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 1;
#else
layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 0;
#endif
// If we're in controls mode 1, and creative mode show the dpad for Creative Mode
if(m_bCreativeMode && layoutHasDpadFly)
{
PositionText(iPad,IDS_CONTROLS_DPAD,MINECRAFT_ACTION_DPAD_LEFT);
}
m_bLayoutChanged = false;
}
void UIScene_ControlsMenu::PositionText(int iPad,int iTextID, unsigned char ucAction)
{
unsigned int uiVal = InputManager.GetGameJoypadMaps(m_iCurrentNavigatedControlsLayout, ucAction);
if (uiVal & _360_JOY_BUTTON_A) PositionTextDirect(iPad, iTextID, e_PadA, true);
if (uiVal & _360_JOY_BUTTON_B) PositionTextDirect(iPad, iTextID, e_PadB, true);
if (uiVal & _360_JOY_BUTTON_X) PositionTextDirect(iPad, iTextID, e_PadX, true);
if (uiVal & _360_JOY_BUTTON_Y) PositionTextDirect(iPad, iTextID, e_PadY, true);
if (uiVal & _360_JOY_BUTTON_BACK)
{
#ifdef __ORBIS__
PositionTextDirect(iPad, iTextID, (InputManager.UsingRemoteVita() ? e_PadTouch : e_PadBack), true);
#else
PositionTextDirect(iPad, iTextID, e_PadBack, true);
#endif
}
if (uiVal & _360_JOY_BUTTON_START) PositionTextDirect(iPad, iTextID, e_PadStart, true);
if (uiVal & _360_JOY_BUTTON_RB) PositionTextDirect(iPad, iTextID, e_PadRB, true);
if (uiVal & _360_JOY_BUTTON_LB) PositionTextDirect(iPad, iTextID, e_PadLB, true);
if (uiVal & _360_JOY_BUTTON_RTHUMB) PositionTextDirect(iPad, iTextID, e_PadRS_1, true);
if (uiVal & _360_JOY_BUTTON_LTHUMB) PositionTextDirect(iPad, iTextID, e_PadLS_1, true);
// Look
if (uiVal & _360_JOY_BUTTON_RSTICK_RIGHT) PositionTextDirect(iPad, iTextID, e_PadRS_2, true);
// Move
if (uiVal & _360_JOY_BUTTON_LSTICK_RIGHT) PositionTextDirect(iPad, iTextID, e_PadLS_2, true);
if (uiVal & _360_JOY_BUTTON_RT) PositionTextDirect(iPad, iTextID, e_PadRT, true);
if (uiVal & _360_JOY_BUTTON_LT) PositionTextDirect(iPad, iTextID, e_PadLT, true);
if (uiVal & _360_JOY_BUTTON_DPAD_RIGHT) PositionTextDirect(iPad, iTextID, e_PadDPadRight, true);
if (uiVal & _360_JOY_BUTTON_DPAD_LEFT) PositionTextDirect(iPad, iTextID, e_PadDPadLeft, true);
if (uiVal & _360_JOY_BUTTON_DPAD_UP) PositionTextDirect(iPad, iTextID, e_PadDPadUp, true);
if (uiVal & _360_JOY_BUTTON_DPAD_DOWN) PositionTextDirect(iPad, iTextID, e_PadDPadDown, true);
}
void UIScene_ControlsMenu::PositionTextDirect(int iPad,int iTextID, int iControlDetailsIndex, bool bShow)
{
LPCWSTR text = app.GetString(iTextID);
m_labelsPad[iControlDetailsIndex].setLabel(text);
m_controlLines[iControlDetailsIndex].setVisible(bShow);
}
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