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#pragma once
#include "UIControl_Button.h"
class UIControl_EnchantmentButton : public UIControl_Button
{
private:
// Maps to values in AS
enum EState
{
eState_Inactive = 0,
eState_Active = 1,
eState_Selected = 2,
};
EState m_lastState;
int m_lastCost;
int m_index;
wstring m_enchantmentString;
bool m_bHasFocus;
IggyName m_funcChangeState;
unsigned int m_textColour, m_textFocusColour, m_textDisabledColour;
class EnchantmentNames
{
public:
static EnchantmentNames instance;
private:
Random random;
vector<wstring> words;
EnchantmentNames();
public:
wstring getRandomName();
};
public:
UIControl_EnchantmentButton();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
virtual void tick();
void init(int index);
virtual void ReInit();
void render(IggyCustomDrawCallbackRegion *region);
void updateState();
virtual void setFocus(bool focus);
};
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