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#pragma once
#include "UIControl_Base.h"
class UIControl_ButtonList : public UIControl_Base
{
protected:
IggyName m_addNewItemFunc, m_removeAllItemsFunc, m_funcHighlightItem, m_funcRemoveItem, m_funcSetButtonLabel, m_funcSetTouchFocus, m_funcCanTouchTrigger;
int m_itemCount;
int m_iCurrentSelection;
public:
UIControl_ButtonList();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
void init(int id);
virtual void ReInit();
void clearList();
void addItem(const wstring &label);
void addItem(const string &label);
void addItem(const wstring &label, int data);
void addItem(const string &label, int data);
void removeItem(int index);
int getItemCount() { return m_itemCount; }
void setCurrentSelection(int iSelection);
int getCurrentSelection();
void updateChildFocus(int iChild);
void setButtonLabel(int iButtonId, const wstring &label);
#if defined(__PSVITA__) || defined(_WINDOWS64)
void SetTouchFocus(S32 iX, S32 iY, bool bRepeat);
bool CanTouchTrigger(S32 iX, S32 iY);
#endif
};
class UIControl_DynamicButtonList : public UIControl_ButtonList
{
protected:
vector<UIString> m_labels;
public:
virtual void tick();
virtual void addItem(UIString label, int data = -1);
virtual void removeItem(int index);
};
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