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#include "stdafx.h"
#include "IUIScene_ContainerMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_ContainerMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
{
ESceneSection newSection = eSection;
// Find the new section if there is one
switch( eSection )
{
case eSectionContainerChest:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionContainerInventory;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionContainerUsing;
}
break;
case eSectionContainerInventory:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionContainerUsing;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionContainerChest;
}
break;
case eSectionContainerUsing:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionContainerChest;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionContainerInventory;
}
break;
default:
assert( false );
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, 0);
return newSection;
}
int IUIScene_ContainerMenu::getSectionStartOffset(ESceneSection eSection)
{
int offset = 0;
switch( eSection )
{
case eSectionContainerChest:
offset = 0;
break;
case eSectionContainerInventory:
offset = m_menu->getSize() - (27+9);
break;
case eSectionContainerUsing:
offset = m_menu->getSize() - 9;
break;
default:
assert( false );
break;
}
return offset;
}
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