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#pragma once
#include "IUIScene_AbstractContainerMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.ContainerListener.h"
// The 0-indexed slot in the inventory list that lines up with the result slot
#define ANVIL_SCENE_RESULT_SLOT_UP_OFFSET 5
#define ANVIL_SCENE_RESULT_SLOT_DOWN_OFFSET 5
#define ANVIL_SCENE_ITEM1_SLOT_UP_OFFSET 3
#define ANVIL_SCENE_ITEM1_SLOT_DOWN_OFFSET 3
#define ANVIL_SCENE_ITEM2_SLOT_UP_OFFSET 4
#define ANVIL_SCENE_ITEM2_SLOT_DOWN_OFFSET 4
class Inventory;
class AnvilMenu;
class IUIScene_AnvilMenu : public virtual IUIScene_AbstractContainerMenu, public net_minecraft_world_inventory::ContainerListener
{
protected:
shared_ptr<Inventory> m_inventory;
AnvilMenu *m_repairMenu;
wstring m_itemName;
protected:
IUIScene_AnvilMenu();
virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY );
int getSectionStartOffset(ESceneSection eSection);
virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey);
bool IsSectionSlotList( ESceneSection eSection );
void handleTick();
// Anvil only
virtual void handleEditNamePressed() = 0;
virtual void setEditNameValue(const wstring &name) = 0;
virtual void setEditNameEditable(bool enabled) = 0;
virtual void setCostLabel(const wstring &label, bool canAfford) = 0;
virtual void showCross(bool show) = 0;
void updateItemName();
// ContainerListenr
void refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items);
void slotChanged(AbstractContainerMenu *container, int slotIndex, shared_ptr<ItemInstance> item);
void setContainerData(AbstractContainerMenu *container, int id, int value);
};
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