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#pragma once
#include "CompoundGameRuleDefinition.h"
class CompleteAllRuleDefinition : public CompoundGameRuleDefinition
{
private:
typedef struct _packetData
{
int goal;
int progress;
} PacketData;
public:
ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_CompleteAllRule; }
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
static wstring generateDescriptionString(const wstring &description, void *data, int dataLength);
private:
void updateStatus(GameRule *rule);
};
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