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#pragma once
#include "GameRuleDefinition.h"
class ItemInstance;
class AddEnchantmentRuleDefinition : public GameRuleDefinition
{
private:
int m_enchantmentId;
int m_enchantmentLevel;
public:
AddEnchantmentRuleDefinition();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddEnchantment; }
virtual void writeAttributes(DataOutputStream *, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool enchantItem(shared_ptr<ItemInstance> item);
};
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