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#pragma once
using namespace std;
#include <vector>
class DLCPack;
class DLCSkinFile;
class DLCManager
{
public:
enum EDLCType
{
e_DLCType_Skin = 0,
e_DLCType_Cape,
e_DLCType_Texture,
e_DLCType_UIData,
e_DLCType_PackConfig,
e_DLCType_TexturePack,
e_DLCType_LocalisationData,
e_DLCType_GameRules,
e_DLCType_Audio,
e_DLCType_ColourTable,
e_DLCType_GameRulesHeader,
e_DLCType_Max,
e_DLCType_All,
};
// If you add to the Enum,then you need to add the array of type names
// These are the names used in the XML for the parameters
enum EDLCParameterType
{
e_DLCParamType_Invalid = -1,
e_DLCParamType_DisplayName = 0,
e_DLCParamType_ThemeName,
e_DLCParamType_Free, // identify free skins
e_DLCParamType_Credit, // legal credits for DLC
e_DLCParamType_Cape,
e_DLCParamType_Box,
e_DLCParamType_Anim,
e_DLCParamType_PackId,
e_DLCParamType_NetherParticleColour,
e_DLCParamType_EnchantmentTextColour,
e_DLCParamType_EnchantmentTextFocusColour,
e_DLCParamType_DataPath,
e_DLCParamType_PackVersion,
e_DLCParamType_Max,
};
static const WCHAR *wchTypeNamesA[e_DLCParamType_Max];
private:
vector<DLCPack *> m_packs;
//bool m_bNeedsUpdated;
bool m_bNeedsCorruptCheck;
DWORD m_dwUnnamedCorruptDLCCount;
public:
DLCManager();
~DLCManager();
static EDLCParameterType getParameterType(const wstring ¶mName);
DWORD getPackCount(EDLCType type = e_DLCType_All);
//bool NeedsUpdated() { return m_bNeedsUpdated; }
//void SetNeedsUpdated(bool val) { m_bNeedsUpdated = val; }
bool NeedsCorruptCheck() { return m_bNeedsCorruptCheck; }
void SetNeedsCorruptCheck(bool val) { m_bNeedsCorruptCheck = val; }
void resetUnnamedCorruptCount() { m_dwUnnamedCorruptDLCCount = 0; }
void incrementUnnamedCorruptCount() { ++m_dwUnnamedCorruptDLCCount; }
void addPack(DLCPack *pack);
void removePack(DLCPack *pack);
void removeAllPacks(void);
void LanguageChanged(void);
DLCPack *getPack(const wstring &name);
#ifdef _XBOX_ONE
DLCPack *DLCManager::getPackFromProductID(const wstring &productID);
#endif
DLCPack *getPack(DWORD index, EDLCType type = e_DLCType_All);
DWORD getPackIndex(DLCPack *pack, bool &found, EDLCType type = e_DLCType_All);
DLCSkinFile *getSkinFile(const wstring &path); // Will hunt all packs of type skin to find the right skinfile
DLCPack *getPackContainingSkin(const wstring &path);
DWORD getPackIndexContainingSkin(const wstring &path, bool &found);
DWORD checkForCorruptDLCAndAlert(bool showMessage = true);
bool readDLCDataFile(DWORD &dwFilesProcessed, const wstring &path, DLCPack *pack, bool fromArchive = false);
bool readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DLCPack *pack, bool fromArchive = false);
DWORD retrievePackIDFromDLCDataFile(const string &path, DLCPack *pack);
private:
bool processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD dwLength, DLCPack *pack);
DWORD retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack);
};
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