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#pragma once
using namespace std;
#include "Audio/Consoles_SoundEngine.h"
#include <xuiapp.h>
#include ".\Tutorial\TutorialEnum.h"
#ifdef _XBOX
#include ".\XUI\XUI_Helper.h"
#include ".\XUI\XUI_HelpCredits.h"
#endif
#include "UI\UIStructs.h"
#include "..\..\Minecraft.World\DisconnectPacket.h"
#include <xsocialpost.h>
#include "..\StringTable.h"
#include ".\DLC\DLCManager.h"
#include ".\GameRules\ConsoleGameRulesConstants.h"
#include ".\GameRules\GameRuleManager.h"
#include "..\SkinBox.h"
#include "..\ArchiveFile.h"
typedef struct _JoinFromInviteData
{
DWORD dwUserIndex; // dwUserIndex
DWORD dwLocalUsersMask; // dwUserMask
const INVITE_INFO *pInviteInfo; // pInviteInfo
}
JoinFromInviteData;
class Player;
class Inventory;
class Level;
class FurnaceTileEntity;
class Container;
class DispenserTileEntity;
class SignTileEntity;
class BrewingStandTileEntity;
class CommandBlockEntity;
class HopperTileEntity;
class MinecartHopper;
class EntityHorse;
class BeaconTileEntity;
class LocalPlayer;
class DLCPack;
class LevelRuleset;
class ConsoleSchematicFile;
class Model;
class ModelPart;
class StringTable;
class Merchant;
class CMinecraftAudio;
class CMinecraftApp
#ifdef _XBOX
: public CXuiModule
#endif
{
private:
static int s_iHTMLFontSizesA[eHTMLSize_COUNT];
public:
CMinecraftApp();
static const float fSafeZoneX; // 5% of 1280
static const float fSafeZoneY; // 5% of 720
typedef std::vector <PMEMDATA> VMEMFILES;
typedef std::vector <PNOTIFICATION> VNOTIFICATIONS;
// storing skin files
std::vector <wstring > vSkinNames;
DLCManager m_dlcManager;
// storing credits text from the DLC
std::vector <wstring > m_vCreditText; // hold the credit text lines so we can avoid duplicating them
// In builds prior to TU5, the size of the GAME_SETTINGS struct was 204 bytes. We added a few new values to the internal struct in TU5, and even though we
// changed the size of the ucUnused array to be decreased by the size of the values we added, the packing of the struct has introduced some extra
// padding that resulted in the GAME_SETTINGS struct being 208 bytes. The knock-on effect from this was that all the stats, which come after the game settings
// in the profile data, we being read offset by 4 bytes. We need to ensure that the GAME_SETTINGS struct does not grow larger than 204 bytes or if we need it
// to then we need to rebuild the profile data completely and increase the profile version. There should be enough free space to grow larger for a few more updates
// as long as we take into account the padding issues and check that settings are still stored at the same positions when we read them
static const int GAME_SETTINGS_PROFILE_DATA_BYTES = 204;
#ifdef _EXTENDED_ACHIEVEMENTS
/* 4J-JEV:
* We need more space in the profile data because of the new achievements and statistics
* necessary for the new expanded achievement set.
*/
static const int GAME_DEFINED_PROFILE_DATA_BYTES = 2*972; // per user
#else
static const int GAME_DEFINED_PROFILE_DATA_BYTES = 972; // per user
#endif
unsigned int uiGameDefinedDataChangedBitmask;
void DebugPrintf(const char *szFormat, ...);
void DebugPrintfVerbose(bool bVerbose, const char *szFormat, ...); // Conditional printf
void DebugPrintf(int user, const char *szFormat, ...);
static const int USER_NONE = 0; // disables printf
static const int USER_GENERAL = 1;
static const int USER_JV = 2;
static const int USER_MH = 3;
static const int USER_PB = 4;
static const int USER_RR = 5;
static const int USER_SR = 6;
static const int USER_UI = 7; // 4J Stu - This also makes it appear on the UI console
void HandleButtonPresses();
bool IntroRunning() { return m_bIntroRunning;}
void SetIntroRunning(bool bSet) {m_bIntroRunning=bSet;}
#ifdef _CONTENT_PACKAGE
#ifndef _FINAL_BUILD
bool PartnernetPasswordRunning() { return m_bPartnernetPasswordRunning;}
void SetPartnernetPasswordRunning(bool bSet) {m_bPartnernetPasswordRunning=bSet;}
#endif
#endif
bool IsAppPaused();
void SetAppPaused(bool val);
static int DisplaySavingMessage(LPVOID pParam,const C4JStorage::ESavingMessage eMsg, int iPad);
bool GetGameStarted() {return m_bGameStarted;}
void SetGameStarted(bool bVal) { if(bVal) DebugPrintf("SetGameStarted - true\n"); else DebugPrintf("SetGameStarted - false\n"); m_bGameStarted = bVal; m_bIsAppPaused = !bVal;}
int GetLocalPlayerCount(void);
bool LoadInventoryMenu(int iPad,shared_ptr<LocalPlayer> player, bool bNavigateBack=false);
bool LoadCreativeMenu(int iPad,shared_ptr<LocalPlayer> player,bool bNavigateBack=false);
bool LoadEnchantingMenu(int iPad,shared_ptr<Inventory> inventory, int x, int y, int z, Level *level, const wstring &name);
bool LoadFurnaceMenu(int iPad,shared_ptr<Inventory> inventory, shared_ptr<FurnaceTileEntity> furnace);
bool LoadBrewingStandMenu(int iPad,shared_ptr<Inventory> inventory, shared_ptr<BrewingStandTileEntity> brewingStand);
bool LoadContainerMenu(int iPad,shared_ptr<Container> inventory, shared_ptr<Container> container);
bool LoadTrapMenu(int iPad,shared_ptr<Container> inventory, shared_ptr<DispenserTileEntity> trap);
bool LoadCrafting2x2Menu(int iPad,shared_ptr<LocalPlayer> player);
bool LoadCrafting3x3Menu(int iPad,shared_ptr<LocalPlayer> player, int x, int y, int z);
bool LoadFireworksMenu(int iPad,shared_ptr<LocalPlayer> player, int x, int y, int z);
bool LoadSignEntryMenu(int iPad,shared_ptr<SignTileEntity> sign);
bool LoadRepairingMenu(int iPad,shared_ptr<Inventory> inventory, Level *level, int x, int y, int z);
bool LoadTradingMenu(int iPad, shared_ptr<Inventory> inventory, shared_ptr<Merchant> trader, Level *level, const wstring &name);
bool LoadCommandBlockMenu(int iPad, shared_ptr<CommandBlockEntity> commandBlock) { return false; }
bool LoadHopperMenu(int iPad ,shared_ptr<Inventory> inventory, shared_ptr<HopperTileEntity> hopper);
bool LoadHopperMenu(int iPad ,shared_ptr<Inventory> inventory, shared_ptr<MinecartHopper> hopper);
bool LoadHorseMenu(int iPad ,shared_ptr<Inventory> inventory, shared_ptr<Container> container, shared_ptr<EntityHorse> horse);
bool LoadBeaconMenu(int iPad ,shared_ptr<Inventory> inventory, shared_ptr<BeaconTileEntity> beacon);
bool GetTutorialMode() { return m_bTutorialMode;}
void SetTutorialMode(bool bSet) {m_bTutorialMode=bSet;}
void SetSpecialTutorialCompletionFlag(int iPad, int index);
static LPCWSTR GetString(int iID);
eGameMode GetGameMode() { return m_eGameMode;}
void SetGameMode(eGameMode eMode) { m_eGameMode=eMode;}
eXuiAction GetGlobalXuiAction() {return m_eGlobalXuiAction;}
void SetGlobalXuiAction(eXuiAction action) {m_eGlobalXuiAction=action;}
eXuiAction GetXuiAction(int iPad) {return m_eXuiAction[iPad];}
void SetAction(int iPad, eXuiAction action, LPVOID param = nullptr);
void SetTMSAction(int iPad, eTMSAction action) { m_eTMSAction[iPad] = action; }
eTMSAction GetTMSAction(int iPad) {return m_eTMSAction[iPad];}
eXuiServerAction GetXuiServerAction(int iPad) {return m_eXuiServerAction[iPad];}
LPVOID GetXuiServerActionParam(int iPad) {return m_eXuiServerActionParam[iPad];}
void SetXuiServerAction(int iPad, eXuiServerAction action, LPVOID param = nullptr) {m_eXuiServerAction[iPad]=action; m_eXuiServerActionParam[iPad] = param;}
eXuiServerAction GetGlobalXuiServerAction() {return m_eGlobalXuiServerAction;}
void SetGlobalXuiServerAction(eXuiServerAction action) {m_eGlobalXuiServerAction=action;}
DisconnectPacket::eDisconnectReason GetDisconnectReason() { return m_disconnectReason; }
void SetDisconnectReason(DisconnectPacket::eDisconnectReason bVal) { m_disconnectReason = bVal; }
bool GetChangingSessionType() { return m_bChangingSessionType; }
void SetChangingSessionType(bool bVal) { m_bChangingSessionType = bVal; }
bool GetReallyChangingSessionType() { return m_bReallyChangingSessionType; }
void SetReallyChangingSessionType(bool bVal) { m_bReallyChangingSessionType = bVal; }
// 4J Stu - Added so that we can call this when a confirmation box is selected
static void SetActionConfirmed(LPVOID param);
void HandleXuiActions(void);
// 4J Stu - Functions used for Minecon and other promo work
bool GetLoadSavesFromFolderEnabled() { return m_bLoadSavesFromFolderEnabled; }
void SetLoadSavesFromFolderEnabled(bool bVal) { m_bLoadSavesFromFolderEnabled = bVal; }
// 4J Stu - Useful for debugging
bool GetWriteSavesToFolderEnabled() { return m_bWriteSavesToFolderEnabled; }
void SetWriteSavesToFolderEnabled(bool bVal) { m_bWriteSavesToFolderEnabled = bVal; }
bool GetMobsDontAttackEnabled() { return m_bMobsDontAttack; }
void SetMobsDontAttackEnabled(bool bVal) { m_bMobsDontAttack = bVal; }
bool GetUseDPadForDebug() { return m_bUseDPadForDebug; }
void SetUseDPadForDebug(bool bVal) { m_bUseDPadForDebug = bVal; }
bool GetMobsDontTickEnabled() { return m_bMobsDontTick; }
void SetMobsDontTickEnabled(bool bVal) { m_bMobsDontTick = bVal; }
bool GetFreezePlayers() { return m_bFreezePlayers; }
void SetFreezePlayers(bool bVal) { m_bFreezePlayers = bVal; }
// debug -0 show safe area
void ShowSafeArea(BOOL bShow)
{
#ifdef _XBOX
CXuiSceneBase::ShowSafeArea( bShow );
#endif
}
// 4J-PB - to capture the social post screenshot
virtual void CaptureScreenshot(int iPad) {};
//void GetPreviewImage(int iPad,XSOCIAL_PREVIEWIMAGE *preview);
void InitGameSettings();
static int OldProfileVersionCallback(LPVOID pParam,unsigned char *pucData, const unsigned short usVersion, const int iPad);
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__ )
wstring toStringOptionsStatus(const C4JStorage::eOptionsCallback &eStatus);
static int DefaultOptionsCallback(LPVOID pParam,C4JStorage::PROFILESETTINGS *pSettings, const int iPad);
int SetDefaultOptions(C4JStorage::PROFILESETTINGS *pSettings,const int iPad,bool bWriteProfile=true);
#ifdef __ORBIS__
static int OptionsDataCallback(LPVOID pParam,int iPad,unsigned short usVersion,C4JStorage::eOptionsCallback eStatus,int iBlocksRequired);
int GetOptionsBlocksRequired(int iPad);
#else
static int OptionsDataCallback(LPVOID pParam,int iPad,unsigned short usVersion,C4JStorage::eOptionsCallback eStatus);
#endif
C4JStorage::eOptionsCallback GetOptionsCallbackStatus(int iPad);
void SetOptionsCallbackStatus(int iPad, C4JStorage::eOptionsCallback eStatus);
#else
static int DefaultOptionsCallback(LPVOID pParam,C_4JProfile::PROFILESETTINGS *pSettings, const int iPad);
int SetDefaultOptions(C_4JProfile::PROFILESETTINGS *pSettings,const int iPad);
#endif
virtual void SetRichPresenceContext(int iPad, int contextId) = 0;
void SetGameSettings(int iPad,eGameSetting eVal,unsigned char ucVal);
unsigned char GetGameSettings(int iPad,eGameSetting eVal);
unsigned char GetGameSettings(eGameSetting eVal); // for the primary pad
void SetPlayerSkin(int iPad,const wstring &name);
void SetPlayerSkin(int iPad,DWORD dwSkinId);
void SetPlayerCape(int iPad,const wstring &name);
void SetPlayerCape(int iPad,DWORD dwCapeId);
void SetPlayerFavoriteSkin(int iPad, int iIndex,unsigned int uiSkinID);
unsigned int GetPlayerFavoriteSkin(int iPad,int iIndex);
unsigned char GetPlayerFavoriteSkinsPos(int iPad);
void SetPlayerFavoriteSkinsPos(int iPad,int iPos);
unsigned int GetPlayerFavoriteSkinsCount(int iPad);
void ValidateFavoriteSkins(int iPad); // check the DLC is available for the skins
// Mash-up pack worlds hide/display
void HideMashupPackWorld(int iPad, unsigned int iMashupPackID);
void EnableMashupPackWorlds(int iPad);
unsigned int GetMashupPackWorlds(int iPad);
// Minecraft language select
void SetMinecraftLanguage(int iPad, unsigned char ucLanguage);
unsigned char GetMinecraftLanguage(int iPad);
void SetMinecraftLocale(int iPad, unsigned char ucLanguage);
unsigned char GetMinecraftLocale(int iPad);
// 4J-PB - set a timer when the user navigates the quickselect, so we can bring the opacity back to defaults for a short time
unsigned int GetOpacityTimer(int iPad) { return m_uiOpacityCountDown[iPad]; }
void SetOpacityTimer(int iPad) { m_uiOpacityCountDown[iPad]=120; } // 6 seconds
void TickOpacityTimer(int iPad) { if(m_uiOpacityCountDown[iPad]>0) m_uiOpacityCountDown[iPad]--;}
public:
wstring GetPlayerSkinName(int iPad);
DWORD GetPlayerSkinId(int iPad);
wstring GetPlayerCapeName(int iPad);
DWORD GetPlayerCapeId(int iPad);
DWORD GetAdditionalModelParts(int iPad);
void CheckGameSettingsChanged(bool bOverride5MinuteTimer=false, int iPad=XUSER_INDEX_ANY);
void ApplyGameSettingsChanged(int iPad);
void ClearGameSettingsChangedFlag(int iPad);
void ActionGameSettings(int iPad,eGameSetting eVal);
unsigned int GetGameSettingsDebugMask(int iPad=-1,bool bOverridePlayer=false);
void SetGameSettingsDebugMask(int iPad, unsigned int uiVal);
void ActionDebugMask(int iPad, bool bSetAllClear=false);
//
bool IsLocalMultiplayerAvailable();
// for sign in change monitoring
static void SignInChangeCallback(LPVOID pParam, bool bVal, unsigned int uiSignInData);
static void ClearSignInChangeUsersMask();
static int SignoutExitWorldThreadProc( void* lpParameter );
static int PrimaryPlayerSignedOutReturned(void *pParam, int iPad, const C4JStorage::EMessageResult);
static int EthernetDisconnectReturned(void *pParam, int iPad, const C4JStorage::EMessageResult);
static void ProfileReadErrorCallback(void *pParam);
// FATAL LOAD ERRORS
virtual void FatalLoadError();
// Notifications from the game listener to be passed to the qnet listener
static void NotificationsCallback(LPVOID pParam,DWORD dwNotification, unsigned int uiParam);
// for the ethernet being disconnected
static void LiveLinkChangeCallback(LPVOID pParam,BOOL bConnected);
bool GetLiveLinkRequired() {return m_bLiveLinkRequired;}
void SetLiveLinkRequired(bool required) {m_bLiveLinkRequired=required;}
static void UpsellReturnedCallback(LPVOID pParam, eUpsellType type, eUpsellResponse result, int iUserData);
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
static int NowDisplayFullVersionPurchase(void *pParam, bool bContinue, int iPad);
static int MustSignInFullVersionPurchaseReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
#endif
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
static int MustSignInFullVersionPurchaseReturnedExitTrial(void *pParam,int iPad,C4JStorage::EMessageResult result);
#endif
#ifdef _DEBUG_MENUS_ENABLED
bool DebugSettingsOn() { return m_bDebugOptions;}
bool DebugArtToolsOn();
#else
bool DebugSettingsOn() { return false;}
bool DebugArtToolsOn() { return false;}
#endif
void SetDebugSequence(const char *pchSeq);
static int DebugInputCallback(LPVOID pParam);
//bool UploadFileToGlobalStorage(int iQuadrant, C4JStorage::eGlobalStorage eStorageFacility, wstring *wsFile );
// Installed DLC
bool StartInstallDLCProcess(int iPad);
static int DLCInstalledCallback(LPVOID pParam,int iOfferC,int iPad);
void HandleDLCLicenseChange();
static int DLCMountedCallback(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask);
void MountNextDLC(int iPad);
//static int DLCReadCallback(LPVOID pParam,C4JStorage::DLC_FILE_DETAILS *pDLCData);
void HandleDLC(DLCPack *pack);
bool DLCInstallPending() {return m_bDLCInstallPending;}
bool DLCInstallProcessCompleted() {return m_bDLCInstallProcessCompleted;}
void ClearDLCInstalled() { m_bDLCInstallProcessCompleted=false;}
static int MarketplaceCountsCallback(LPVOID pParam,C4JStorage::DLC_TMS_DETAILS *,int iPad);
bool AlreadySeenCreditText(const wstring &wstemp);
void ClearNewDLCAvailable(void) { m_bNewDLCAvailable=false; m_bSeenNewDLCTip=true;}
bool GetNewDLCAvailable() { return m_bNewDLCAvailable;}
void DisplayNewDLCTipAgain() { m_bSeenNewDLCTip=false;}
bool DisplayNewDLCTip() { if(!m_bSeenNewDLCTip) { m_bSeenNewDLCTip=true; return true;} else return false;}
// functions to store launch data, and to exit the game - required due to possibly being on a demo disc
virtual void StoreLaunchData();
virtual void ExitGame();
bool isXuidNotch(PlayerUID xuid);
bool isXuidDeadmau5(PlayerUID xuid);
void AddMemoryTextureFile(const wstring &wName, PBYTE pbData, DWORD dwBytes);
void RemoveMemoryTextureFile(const wstring &wName);
void GetMemFileDetails(const wstring &wName,PBYTE *ppbData,DWORD *pdwBytes);
bool IsFileInMemoryTextures(const wstring &wName);
// Texture Pack Data files (icon, banner, comparison shot & text)
void AddMemoryTPDFile(int iConfig,PBYTE pbData,DWORD dwBytes);
void RemoveMemoryTPDFile(int iConfig);
bool IsFileInTPD(int iConfig);
void GetTPD(int iConfig,PBYTE *ppbData,DWORD *pdwBytes);
int GetTPDSize() {return m_MEM_TPD.size();}
#ifndef __PS3__
int GetTPConfigVal(WCHAR *pwchDataFile);
#endif
bool DefaultCapeExists();
//void InstallDefaultCape(); // attempt to install the default cape once per game launch
// invites
//void ProcessInvite(JoinFromInviteData *pJoinData);
void ProcessInvite(DWORD dwUserIndex, DWORD dwLocalUsersMask, const INVITE_INFO * pInviteInfo);
// Add credits for DLC installed
void AddCreditText(LPCWSTR lpStr);
private:
PlayerUID m_xuidNotch;
#ifdef _DURANGO
unordered_map<PlayerUID, PBYTE, PlayerUID::Hash> m_GTS_Files;
#else
unordered_map<PlayerUID, PBYTE> m_GTS_Files;
#endif
// for storing memory textures - player skin
unordered_map<wstring, PMEMDATA> m_MEM_Files;
// for storing texture pack data files
unordered_map<int, PMEMDATA> m_MEM_TPD;
CRITICAL_SECTION csMemFilesLock; // For locking access to the above map
CRITICAL_SECTION csMemTPDLock; // For locking access to the above map
VNOTIFICATIONS m_vNotifications;
public:
// launch data
BYTE* m_pLaunchData;
DWORD m_dwLaunchDataSize;
public:
// BAN LIST
void AddLevelToBannedLevelList(int iPad,PlayerUID xuid, char *pszLevelName, bool bWriteToTMS);
bool IsInBannedLevelList(int iPad, PlayerUID xuid, char *pszLevelName);
void RemoveLevelFromBannedLevelList(int iPad, PlayerUID xuid, char *pszLevelName);
void InvalidateBannedList(int iPad);
void SetUniqueMapName(char *pszUniqueMapName);
char *GetUniqueMapName(void);
#ifdef _XBOX_ONE
void AddLevelToBannedLevelList(int iPad, PBANNEDLISTDATA pBannedListData, bool bWriteToTMS);
#endif
public:
bool GetResourcesLoaded() {return m_bResourcesLoaded;}
void SetResourcesLoaded(bool bVal) {m_bResourcesLoaded=bVal;}
public:
bool m_bGameStarted;
bool m_bIntroRunning;
bool m_bTutorialMode;
bool m_bIsAppPaused;
bool m_bChangingSessionType;
bool m_bReallyChangingSessionType;
bool m_bDisplayFullVersionPurchase; // for after signing in during the trial, and trying to unlock full version on an upsell
void loadMediaArchive();
void loadStringTable();
protected:
ArchiveFile *m_mediaArchive;
StringTable *m_stringTable;
public:
int getArchiveFileSize(const wstring &filename);
bool hasArchiveFile(const wstring &filename);
byteArray getArchiveFile(const wstring &filename);
private:
static int BannedLevelDialogReturned(void *pParam,int iPad,const C4JStorage::EMessageResult);
static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
VBANNEDLIST *m_vBannedListA[XUSER_MAX_COUNT];
void HandleButtonPresses(int iPad);
bool m_bResourcesLoaded;
// Global string table for this application.
//CXuiStringTable StringTable;
// Container scene for some menu
// CXuiScene debugContainerScene;
//bool m_bSplitScreenEnabled;
#ifdef _CONTENT_PACKAGE
#ifndef _FINAL_BUILD
bool m_bPartnernetPasswordRunning;
#endif
#endif
eGameMode m_eGameMode; // single or multiplayer
static unsigned int m_uiLastSignInData;
// We've got sizeof(GAME_SETTINGS) bytes reserved at the start of the gamedefined data per player for settings
GAME_SETTINGS *GameSettingsA[XUSER_MAX_COUNT];
// For promo work
bool m_bLoadSavesFromFolderEnabled;
// For debugging
bool m_bWriteSavesToFolderEnabled;
bool m_bMobsDontAttack;
bool m_bUseDPadForDebug;
bool m_bMobsDontTick;
bool m_bFreezePlayers;
// 4J : WESTY : For taking screen shots.
//bool m_bInterfaceRenderingOff;
//bool m_bHandRenderingOff;
DisconnectPacket::eDisconnectReason m_disconnectReason;
public:
virtual void RunFrame() {};
static const DWORD m_dwOfferID = 0x00000001;
// timer
void InitTime();
void UpdateTime();
// trial timer
void SetTrialTimerStart(void);
float getTrialTimer(void);
// notifications from the game for qnet
VNOTIFICATIONS *GetNotifications() {return &m_vNotifications;}
private:
// To avoid problems with threads being kicked off from xuis that alter things that may be in progress within the run_middle,
// we'll action these at the end of the game loop
eXuiAction m_eXuiAction[XUSER_MAX_COUNT];
eTMSAction m_eTMSAction[XUSER_MAX_COUNT];
LPVOID m_eXuiActionParam[XUSER_MAX_COUNT];
eXuiAction m_eGlobalXuiAction;
eXuiServerAction m_eXuiServerAction[XUSER_MAX_COUNT];
LPVOID m_eXuiServerActionParam[XUSER_MAX_COUNT];
eXuiServerAction m_eGlobalXuiServerAction;
bool m_bLiveLinkRequired;
static int UnlockFullExitReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int UnlockFullSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int UnlockFullInviteReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int TrialOverReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitAndJoinFromInvite(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitAndJoinFromInviteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitAndJoinFromInviteAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitAndJoinFromInviteDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int FatalErrorDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
JoinFromInviteData m_InviteData;
bool m_bDebugOptions; // toggle debug things on or off
// Trial timer
float m_fTrialTimerStart,mfTrialPausedTime;
typedef struct TimeInfo
{
LARGE_INTEGER qwTime;
LARGE_INTEGER qwAppTime;
float fAppTime;
float fElapsedTime;
float fSecsPerTick;
} TIMEINFO;
TimeInfo m_Time;
protected:
static const int MAX_TIPS_GAMETIP = 50;
static const int MAX_TIPS_TRIVIATIP = 20;
static TIPSTRUCT m_GameTipA[MAX_TIPS_GAMETIP];
static TIPSTRUCT m_TriviaTipA[MAX_TIPS_TRIVIATIP];
static Random *TipRandom;
public:
void InitialiseTips();
UINT GetNextTip();
int GetHTMLColour(eMinecraftColour colour);
int GetHTMLColor(eMinecraftColour colour) { return GetHTMLColour(colour); }
int GetHTMLFontSize(EHTMLFontSize size);
wstring FormatHTMLString(int iPad, const wstring &desc, int shadowColour = 0xFFFFFFFF);
wstring GetActionReplacement(int iPad, unsigned char ucAction);
wstring GetVKReplacement(unsigned int uiVKey);
wstring GetIconReplacement(unsigned int uiIcon);
float getAppTime() { return m_Time.fAppTime; }
void UpdateTrialPausedTimer() { mfTrialPausedTime+= m_Time.fElapsedTime;}
static int RemoteSaveThreadProc( void* lpParameter );
static void ExitGameFromRemoteSave( LPVOID lpParameter );
static int ExitGameFromRemoteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
private:
UINT m_TipIDA[MAX_TIPS_GAMETIP+MAX_TIPS_TRIVIATIP];
UINT m_uiCurrentTip;
static int TipsSortFunction(const void* a, const void* b);
// XML
public:
// Hold a vector of terrain feature positions
void AddTerrainFeaturePosition(_eTerrainFeatureType,int,int);
void ClearTerrainFeaturePosition();
_eTerrainFeatureType IsTerrainFeature(int x,int z);
bool GetTerrainFeaturePosition(_eTerrainFeatureType eType, int *pX, int *pZ);
std::vector <FEATURE_DATA *> m_vTerrainFeatures;
static HRESULT RegisterMojangData(WCHAR *, PlayerUID, WCHAR *, WCHAR *);
MOJANG_DATA *GetMojangDataForXuid(PlayerUID xuid);
static HRESULT RegisterConfigValues(WCHAR *pType, int iValue);
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
HRESULT RegisterDLCData(char *pchDLCName, unsigned int uiSortIndex, char *pchImageURL);
bool GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal);
DLC_INFO *GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial);
DLC_INFO *GetDLCInfoForFullOfferID(ULONGLONG ullOfferID_Full);
#elif defined(_XBOX_ONE)
static HRESULT RegisterDLCData(eDLCContentType, WCHAR *, WCHAR *, WCHAR *, WCHAR *, int, unsigned int);
//bool GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,WCHAR *pwchProductId);
bool GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,wstring &wsProductId);
DLC_INFO *GetDLCInfoForFullOfferID(WCHAR *pwchProductId);
DLC_INFO *GetDLCInfoForProductName(WCHAR *pwchProductName);
#else
static HRESULT RegisterDLCData(WCHAR *, WCHAR *, int, uint64_t, uint64_t, WCHAR *, unsigned int, int, WCHAR *pDataFile);
bool GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal);
DLC_INFO *GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial);
DLC_INFO *GetDLCInfoForFullOfferID(ULONGLONG ullOfferID_Full);
#endif
unsigned int GetDLCCreditsCount();
SCreditTextItemDef * GetDLCCredits(int iIndex);
// TMS
void ReadDLCFileFromTMS(int iPad,eTMSAction action, bool bCallback=false);
void ReadXuidsFileFromTMS(int iPad,eTMSAction action,bool bCallback=false);
// images for save thumbnail/social post
virtual void CaptureSaveThumbnail() =0;
virtual void GetSaveThumbnail(PBYTE*,DWORD*)=0;
virtual void ReleaseSaveThumbnail()=0;
virtual void GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize)=0;
virtual void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false)=0;
private:
std::vector <SCreditTextItemDef *> vDLCCredits;
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
static unordered_map<PlayerUID,MOJANG_DATA *, PlayerUID::Hash > MojangData;
static unordered_map<int, char * > DLCTextures_PackID; // for mash-up packs & texture packs
static unordered_map<string,DLC_INFO * > DLCInfo;
static unordered_map<wstring, ULONGLONG > DLCInfo_SkinName; // skin name, full offer id
#elif defined(_DURANGO)
static unordered_map<PlayerUID,MOJANG_DATA *, PlayerUID::Hash > MojangData;
static unordered_map<int, wstring > DLCTextures_PackID; // for mash-up packs & texture packs
//static unordered_map<wstring,DLC_INFO * > DLCInfo_Trial; // full offerid, dlc_info
static unordered_map<wstring,DLC_INFO * > DLCInfo_Full; // full offerid, dlc_info
static unordered_map<wstring, wstring > DLCInfo_SkinName; // skin name, full offer id
#else
static unordered_map<PlayerUID,MOJANG_DATA * > MojangData;
static unordered_map<int, ULONGLONG > DLCTextures_PackID; // for mash-up packs & texture packs
static unordered_map<ULONGLONG,DLC_INFO * > DLCInfo_Trial; // full offerid, dlc_info
static unordered_map<ULONGLONG,DLC_INFO * > DLCInfo_Full; // full offerid, dlc_info
static unordered_map<wstring, ULONGLONG > DLCInfo_SkinName; // skin name, full offer id
#endif
// bool m_bRead_TMS_XUIDS_XML; // track whether we have already read the TMS xuids.xml file
// bool m_bRead_TMS_DLCINFO_XML; // track whether we have already read the TMS DLC.xml file
bool m_bDefaultCapeInstallAttempted; // have we attempted to install the default cape from tms
//bool m_bwasHidingGui; // 4J Stu - Removed 1.8.2 bug fix (TU6) as not needed
bool m_bDLCInstallProcessCompleted;
bool m_bDLCInstallPending;
int m_iTotalDLC;
int m_iTotalDLCInstalled;
public:
// 4J Stu - We need to be able to detect when a guest player signs in or out causing other guest players to change their xuid
// The simplest way to do this is to check if their guest number has changed, so store the last known one here
// 4J Stu - Now storing the whole XUSER_SIGNIN_INFO so we can detect xuid changes
XUSER_SIGNIN_INFO m_currentSigninInfo[XUSER_MAX_COUNT];
//void OverrideFontRenderer(bool set, bool immediate = true);
// void ToggleFontRenderer() { OverrideFontRenderer(!m_bFontRendererOverridden,false); }
BANNEDLIST BannedListA[XUSER_MAX_COUNT];
private:
// XUI_FontRenderer *m_fontRenderer;
// bool m_bFontRendererOverridden;
// bool m_bOverrideFontRenderer;
bool m_bRead_BannedListA[XUSER_MAX_COUNT];
char m_pszUniqueMapName[14];
bool m_BanListCheck[XUSER_MAX_COUNT];
public:
void SetBanListCheck(int iPad,bool bVal) {m_BanListCheck[iPad]=bVal;}
bool GetBanListCheck(int iPad) { return m_BanListCheck[iPad];}
// AUTOSAVE
public:
void SetAutosaveTimerTime(void);
bool AutosaveDue(void);
unsigned int SecondsToAutosave();
private:
unsigned int m_uiAutosaveTimer;
unsigned int m_uiOpacityCountDown[XUSER_MAX_COUNT];
// DLC
bool m_bNewDLCAvailable;
bool m_bSeenNewDLCTip;
// Host options
private:
unsigned int m_uiGameHostSettings;
static unsigned char m_szPNG[8];
#ifdef _LARGE_WORLDS
unsigned int m_GameNewWorldSize;
bool m_bGameNewWorldSizeUseMoat;
unsigned int m_GameNewHellScale;
#endif
unsigned int FromBigEndian(unsigned int uiValue);
public:
void SetGameHostOption(eGameHostOption eVal,unsigned int uiVal);
void SetGameHostOption(unsigned int &uiHostSettings, eGameHostOption eVal,unsigned int uiVal);
unsigned int GetGameHostOption(eGameHostOption eVal);
unsigned int GetGameHostOption(unsigned int uiHostSettings, eGameHostOption eVal);
#ifdef _LARGE_WORLDS
void SetGameNewWorldSize(unsigned int newSize, bool useMoat) { m_GameNewWorldSize = newSize; m_bGameNewWorldSizeUseMoat = useMoat; }
unsigned int GetGameNewWorldSize() { return m_GameNewWorldSize; }
unsigned int GetGameNewWorldSizeUseMoat() { return m_bGameNewWorldSizeUseMoat; }
void SetGameNewHellScale(unsigned int newScale) { m_GameNewHellScale = newScale; }
unsigned int GetGameNewHellScale() { return m_GameNewHellScale; }
#endif
void SetResetNether(bool bResetNether) {m_bResetNether=bResetNether;}
bool GetResetNether() {return m_bResetNether;}
bool CanRecordStatsAndAchievements();
// World seed from png image
void GetImageTextData(PBYTE pbImageData, DWORD dwImageBytes,unsigned char *pszSeed,unsigned int &uiHostOptions,bool &bHostOptionsRead,DWORD &uiTexturePack);
unsigned int CreateImageTextData(PBYTE bTextMetadata, int64_t seed, bool hasSeed, unsigned int uiHostOptions, unsigned int uiTexturePackId);
// Game rules
GameRuleManager m_gameRules;
public:
void processSchematics(LevelChunk *levelChunk);
void processSchematicsLighting(LevelChunk *levelChunk);
void loadDefaultGameRules();
vector<LevelGenerationOptions *> *getLevelGenerators() { return m_gameRules.getLevelGenerators(); }
void setLevelGenerationOptions(LevelGenerationOptions *levelGen);
LevelRuleset *getGameRuleDefinitions() { return m_gameRules.getGameRuleDefinitions(); }
LevelGenerationOptions *getLevelGenerationOptions() { return m_gameRules.getLevelGenerationOptions(); }
LPCWSTR GetGameRulesString(const wstring &key);
private:
BYTE m_playerColours[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
unsigned int m_playerGamePrivileges[MINECRAFT_NET_MAX_PLAYERS];
public:
void UpdatePlayerInfo(BYTE networkSmallId, SHORT playerColourIndex, unsigned int playerGamePrivileges);
short GetPlayerColour(BYTE networkSmallId);
unsigned int GetPlayerPrivileges(BYTE networkSmallId);
wstring getEntityName(eINSTANCEOF type);
unsigned int AddDLCRequest(eDLCMarketplaceType eContentType, bool bPromote=false);
bool RetrieveNextDLCContent();
bool CheckTMSDLCCanStop();
static int DLCOffersReturned(void *pParam, int iOfferC, DWORD dwType, int iPad);
DWORD GetDLCContentType(eDLCContentType eType) { return m_dwContentTypeA[eType];}
eDLCContentType Find_eDLCContentType(DWORD dwType);
int GetDLCOffersCount() { return m_iDLCOfferC;}
bool DLCContentRetrieved(eDLCMarketplaceType eType);
void TickDLCOffersRetrieved();
void ClearAndResetDLCDownloadQueue();
bool RetrieveNextTMSPPContent();
void TickTMSPPFilesRetrieved();
void ClearTMSPPFilesRetrieved();
unsigned int AddTMSPPFileTypeRequest(eDLCContentType eType, bool bPromote=false);
int GetDLCInfoTexturesOffersCount();
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
DLC_INFO *GetDLCInfo(int iIndex);
DLC_INFO *GetDLCInfo(char *);
DLC_INFO *GetDLCInfoFromTPackID(int iTPID);
bool GetDLCNameForPackID(const int iPackID,char **ppchKeyID);
char * GetDLCInfoTextures(int iIndex);
int GetDLCInfoCount();
#else
#ifdef _XBOX_ONE
static int TMSPPFileReturned(LPVOID pParam,int iPad,int iUserData,LPVOID, WCHAR *wchFilename);
unordered_map<wstring,DLC_INFO * > *GetDLCInfo();
#else
static int TMSPPFileReturned(LPVOID pParam,int iPad,int iUserData,C4JStorage::PTMSPP_FILEDATA pFileData, LPCSTR szFilename);
#endif
DLC_INFO *GetDLCInfoTrialOffer(int iIndex);
DLC_INFO *GetDLCInfoFullOffer(int iIndex);
int GetDLCInfoTrialOffersCount();
int GetDLCInfoFullOffersCount();
#ifdef _XBOX_ONE
bool GetDLCFullOfferIDForPackID(const int iPackID,wstring &wsProductId);
wstring GetDLCInfoTexturesFullOffer(int iIndex);
#else
bool GetDLCFullOfferIDForPackID(const int iPackID,ULONGLONG *pullVal);
ULONGLONG GetDLCInfoTexturesFullOffer(int iIndex);
#endif
#endif
void SetCorruptSaveDeleted(bool bVal) {m_bCorruptSaveDeleted=bVal;}
bool GetCorruptSaveDeleted(void) {return m_bCorruptSaveDeleted;}
void EnterSaveNotificationSection();
void LeaveSaveNotificationSection();
private:
CRITICAL_SECTION m_saveNotificationCriticalSection;
int m_saveNotificationDepth;
// Download Status
//Request current_download;
vector<DLCRequest *> m_DLCDownloadQueue;
vector<TMSPPRequest *> m_TMSPPDownloadQueue;
static DWORD m_dwContentTypeA[e_Marketplace_MAX];
int m_iDLCOfferC;
bool m_bAllDLCContentRetrieved;
bool m_bAllTMSContentRetrieved;
bool m_bTickTMSDLCFiles;
CRITICAL_SECTION csDLCDownloadQueue;
CRITICAL_SECTION csTMSPPDownloadQueue;
CRITICAL_SECTION csAdditionalModelParts;
CRITICAL_SECTION csAdditionalSkinBoxes;
CRITICAL_SECTION csAnimOverrideBitmask;
bool m_bCorruptSaveDeleted;
DWORD m_dwAdditionalModelParts[XUSER_MAX_COUNT];
BYTE *m_pBannedListFileBuffer;
DWORD m_dwBannedListFileSize;
public:
DWORD m_dwDLCFileSize;
BYTE *m_pDLCFileBuffer;
// static int CallbackReadXuidsFileFromTMS(LPVOID lpParam, WCHAR *wchFilename, int iPad, bool bResult, int iAction);
// static int CallbackDLCFileFromTMS(LPVOID lpParam, WCHAR *wchFilename, int iPad, bool bResult, int iAction);
// static int CallbackBannedListFileFromTMS(LPVOID lpParam, WCHAR *wchFilename, int iPad, bool bResult, int iAction);
// Storing additional model parts per skin texture
void SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC);
vector<ModelPart *> * SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA);
vector<ModelPart *> *GetAdditionalModelParts(DWORD dwSkinID);
vector<SKIN_BOX *> *GetAdditionalSkinBoxes(DWORD dwSkinID);
void SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOverrideBitmask);
unsigned int GetAnimOverrideBitmask(DWORD dwSkinID);
static DWORD getSkinIdFromPath(const wstring &skin);
static wstring getSkinPathFromId(DWORD skinId);
virtual int LoadLocalTMSFile(WCHAR *wchTMSFile)=0;
virtual int LoadLocalTMSFile(WCHAR *wchTMSFile, eFileExtensionType eExt)=0;
virtual void FreeLocalTMSFiles(eTMSFileType eType)=0;
virtual int GetLocalTMSFileIndex(WCHAR *wchTMSFile,bool bFilenameIncludesExtension,eFileExtensionType eEXT)=0;
virtual bool GetTMSGlobalFileListRead() { return true;}
virtual bool GetTMSDLCInfoRead() { return true;}
virtual bool GetTMSXUIDsFileRead() { return true;}
bool GetBanListRead(int iPad) { return m_bRead_BannedListA[iPad];}
void SetBanListRead(int iPad,bool bVal) { m_bRead_BannedListA[iPad]=bVal;}
void ClearBanList(int iPad) { BannedListA[iPad].pBannedList=nullptr;BannedListA[iPad].dwBytes=0;}
DWORD GetRequiredTexturePackID() {return m_dwRequiredTexturePackID;}
void SetRequiredTexturePackID(DWORD dwID) {m_dwRequiredTexturePackID=dwID;}
virtual void GetFileFromTPD(eTPDFileType eType,PBYTE pbData,DWORD dwBytes,PBYTE *ppbData,DWORD *pdwBytes ) {*ppbData = nullptr; *pdwBytes = 0;}
//XTITLE_DEPLOYMENT_TYPE getDeploymentType() { return m_titleDeploymentType; }
private:
// vector of additional skin model parts, indexed by the skin texture id
unordered_map<DWORD, vector<ModelPart *> *> m_AdditionalModelParts;
unordered_map<DWORD, vector<SKIN_BOX *> *> m_AdditionalSkinBoxes;
unordered_map<DWORD, unsigned int> m_AnimOverrides;
bool m_bResetNether;
DWORD m_dwRequiredTexturePackID;
#ifdef _XBOX_ONE
vector <PBYTE> m_vTMSPPData;
#endif
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__)
C4JStorage::eOptionsCallback m_eOptionsStatusA[XUSER_MAX_COUNT];
#ifdef __ORBIS__
int m_eOptionsBlocksRequiredA[XUSER_MAX_COUNT];
#endif
#endif
// 4J-PB - language and locale functions
public:
void LocaleAndLanguageInit();
void getLocale(vector<wstring> &vecWstrLocales);
DWORD get_eMCLang(WCHAR *pwchLocale);
DWORD get_xcLang(WCHAR *pwchLocale);
void SetTickTMSDLCFiles(bool bVal);
wstring getFilePath(DWORD packId, wstring filename, bool bAddDataFolder, wstring mountPoint = L"TPACK:");
private:
unordered_map<int, wstring>m_localeA;
unordered_map<wstring, int>m_eMCLangA;
unordered_map<wstring, int>m_xcLangA;
wstring getRootPath(DWORD packId, bool allowOverride, bool bAddDataFolder, wstring mountPoint);
public:
#ifdef _XBOX
// bool m_bTransferSavesToXboxOne;
// unsigned int m_uiTransferSlotC;
#elif defined (__PS3__)
#elif defined _DURANGO
#elif defined _WINDOWS64
//CMinecraftAudio audio;
#else // PS4
#endif
#ifdef _XBOX_ONE
public:
void SetReachedMainMenu();
bool HasReachedMainMenu();
private:
bool m_hasReachedMainMenu;
#endif
};
//singleton
//extern CMinecraftApp app;
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