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authorSlenderman <ssimulpong@outlook.com>2026-03-03 11:58:22 -0500
committerGitHub <noreply@github.com>2026-03-03 23:58:22 +0700
commit515f91cad8e0625334954acd4024c6bfefcc89e8 (patch)
tree5245636194a1fce9ad559f7e9bdfd86be167b104 /README.md
parent5c91c2608690872aabba4f62d5ceb02c934f5f32 (diff)
Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing
Diffstat (limited to 'README.md')
-rw-r--r--README.md8
1 files changed, 1 insertions, 7 deletions
diff --git a/README.md b/README.md
index 999626e9..bc45ef22 100644
--- a/README.md
+++ b/README.md
@@ -33,13 +33,7 @@ Basic LAN multiplayer is available on the Windows build
- Other players on the same LAN can discover the session from the in-game Join Game menu
- Game connections use TCP port `25565` by default
- LAN discovery uses UDP port `25566`
-- You can override your in-game username at launch with `-name`
-
-Example:
-
-```powershell
-Minecraft.Client.exe -name Steve
-```
+- You can override your in-game username at launch with `username.txt`
This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)