From 515f91cad8e0625334954acd4024c6bfefcc89e8 Mon Sep 17 00:00:00 2001 From: Slenderman Date: Tue, 3 Mar 2026 11:58:22 -0500 Subject: Fix player save data issue & multiple username implementations (#257) * fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing --- README.md | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 999626e9..bc45ef22 100644 --- a/README.md +++ b/README.md @@ -33,13 +33,7 @@ Basic LAN multiplayer is available on the Windows build - Other players on the same LAN can discover the session from the in-game Join Game menu - Game connections use TCP port `25565` by default - LAN discovery uses UDP port `25566` -- You can override your in-game username at launch with `-name` - -Example: - -```powershell -Minecraft.Client.exe -name Steve -``` +- You can override your in-game username at launch with `username.txt` This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/) -- cgit v1.2.3