diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/ZoneIo.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/ZoneIo.cpp')
| -rw-r--r-- | Minecraft.World/ZoneIo.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/ZoneIo.cpp b/Minecraft.World/ZoneIo.cpp index f6adcf0e..0bd2a637 100644 --- a/Minecraft.World/ZoneIo.cpp +++ b/Minecraft.World/ZoneIo.cpp @@ -22,8 +22,8 @@ void ZoneIo::write(byteArray bb, int size) void ZoneIo::write(ByteBuffer *bb, int size) { DWORD numberOfBytesWritten; - SetFilePointer(channel,static_cast<int>(pos),nullptr,nullptr); - WriteFile(channel,bb->getBuffer(), bb->getSize(),&numberOfBytesWritten,nullptr); + SetFilePointer(channel,(int)pos,NULL,NULL); + WriteFile(channel,bb->getBuffer(), bb->getSize(),&numberOfBytesWritten,NULL); pos += size; } @@ -31,13 +31,13 @@ ByteBuffer *ZoneIo::read(int size) { DWORD numberOfBytesRead; byteArray bb = byteArray(size); - SetFilePointer(channel,static_cast<int>(pos),nullptr,nullptr); + SetFilePointer(channel,(int)pos,NULL,NULL); ByteBuffer *buff = ByteBuffer::wrap(bb); // 4J - to investigate - why is this buffer flipped before anything goes in it? buff->order(ZonedChunkStorage::BYTEORDER); buff->position(size); buff->flip(); - ReadFile(channel, buff->getBuffer(), buff->getSize(), &numberOfBytesRead, nullptr); + ReadFile(channel, buff->getBuffer(), buff->getSize(), &numberOfBytesRead, NULL); pos += size; return buff; } |
