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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Witch.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Witch.h')
-rw-r--r--Minecraft.World/Witch.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/Minecraft.World/Witch.h b/Minecraft.World/Witch.h
new file mode 100644
index 00000000..256f358f
--- /dev/null
+++ b/Minecraft.World/Witch.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include "Monster.h"
+#include "RangedAttackMob.h"
+
+class Witch : public Monster, public RangedAttackMob
+{
+public:
+ eINSTANCEOF GetType() { return eTYPE_WITCH; }
+ static Entity *create(Level *level) { return new Witch(level); }
+
+private:
+ static AttributeModifier *SPEED_MODIFIER_DRINKING;
+
+ static const int DATA_USING_ITEM = 21;
+ static const int DEATH_LOOT_COUNT = 8;
+ static const int DEATH_LOOT[DEATH_LOOT_COUNT];
+
+ int usingTime;
+
+public:
+ Witch(Level *level);
+
+protected:
+ virtual void defineSynchedData();
+ virtual int getAmbientSound();
+ virtual int getHurtSound();
+ virtual int getDeathSound();
+
+public:
+ virtual void setUsingItem(bool isUsing);
+ virtual bool isUsingItem();
+
+protected:
+ virtual void registerAttributes();
+
+public:
+ virtual bool useNewAi();
+ virtual void aiStep();
+ virtual void handleEntityEvent(byte id);
+
+protected:
+ virtual float getDamageAfterMagicAbsorb(DamageSource *damageSource, float damage);
+ virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
+
+public:
+ virtual void performRangedAttack(shared_ptr<LivingEntity> target, float power);
+}; \ No newline at end of file