From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/Witch.h | 48 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 Minecraft.World/Witch.h (limited to 'Minecraft.World/Witch.h') diff --git a/Minecraft.World/Witch.h b/Minecraft.World/Witch.h new file mode 100644 index 00000000..256f358f --- /dev/null +++ b/Minecraft.World/Witch.h @@ -0,0 +1,48 @@ +#pragma once + +#include "Monster.h" +#include "RangedAttackMob.h" + +class Witch : public Monster, public RangedAttackMob +{ +public: + eINSTANCEOF GetType() { return eTYPE_WITCH; } + static Entity *create(Level *level) { return new Witch(level); } + +private: + static AttributeModifier *SPEED_MODIFIER_DRINKING; + + static const int DATA_USING_ITEM = 21; + static const int DEATH_LOOT_COUNT = 8; + static const int DEATH_LOOT[DEATH_LOOT_COUNT]; + + int usingTime; + +public: + Witch(Level *level); + +protected: + virtual void defineSynchedData(); + virtual int getAmbientSound(); + virtual int getHurtSound(); + virtual int getDeathSound(); + +public: + virtual void setUsingItem(bool isUsing); + virtual bool isUsingItem(); + +protected: + virtual void registerAttributes(); + +public: + virtual bool useNewAi(); + virtual void aiStep(); + virtual void handleEntityEvent(byte id); + +protected: + virtual float getDamageAfterMagicAbsorb(DamageSource *damageSource, float damage); + virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel); + +public: + virtual void performRangedAttack(shared_ptr target, float power); +}; \ No newline at end of file -- cgit v1.2.3