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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/WaterLevelChunk.h
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/WaterLevelChunk.h')
-rw-r--r--Minecraft.World/WaterLevelChunk.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/WaterLevelChunk.h b/Minecraft.World/WaterLevelChunk.h
index 18dc8a05..43e7e0c6 100644
--- a/Minecraft.World/WaterLevelChunk.h
+++ b/Minecraft.World/WaterLevelChunk.h
@@ -39,7 +39,7 @@ public:
void setBlocks(byteArray newBlocks, int sub);
int setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter;
bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p);
- Random *getRandom(__int64 l);
+ Random *getRandom(int64_t l);
virtual Biome *getBiome(int x, int z, BiomeSource *biomeSource);
virtual void reSyncLighting() {}; // 4J added
};