From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/WaterLevelChunk.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/WaterLevelChunk.h') diff --git a/Minecraft.World/WaterLevelChunk.h b/Minecraft.World/WaterLevelChunk.h index 18dc8a05..43e7e0c6 100644 --- a/Minecraft.World/WaterLevelChunk.h +++ b/Minecraft.World/WaterLevelChunk.h @@ -39,7 +39,7 @@ public: void setBlocks(byteArray newBlocks, int sub); int setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter; bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p); - Random *getRandom(__int64 l); + Random *getRandom(int64_t l); virtual Biome *getBiome(int x, int z, BiomeSource *biomeSource); virtual void reSyncLighting() {}; // 4J added }; -- cgit v1.2.3