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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/WaterLevelChunk.cpp
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/WaterLevelChunk.cpp')
-rw-r--r--Minecraft.World/WaterLevelChunk.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/WaterLevelChunk.cpp b/Minecraft.World/WaterLevelChunk.cpp
index b6dbd05d..19f3e8a1 100644
--- a/Minecraft.World/WaterLevelChunk.cpp
+++ b/Minecraft.World/WaterLevelChunk.cpp
@@ -143,7 +143,7 @@ bool WaterLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0, int z
return false;
}
-Random *WaterLevelChunk::getRandom(__int64 l)
+Random *WaterLevelChunk::getRandom(int64_t l)
{
return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 + z * z * 4392871l + z * 389711) ^ l);
}