From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/WaterLevelChunk.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/WaterLevelChunk.cpp') diff --git a/Minecraft.World/WaterLevelChunk.cpp b/Minecraft.World/WaterLevelChunk.cpp index b6dbd05d..19f3e8a1 100644 --- a/Minecraft.World/WaterLevelChunk.cpp +++ b/Minecraft.World/WaterLevelChunk.cpp @@ -143,7 +143,7 @@ bool WaterLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0, int z return false; } -Random *WaterLevelChunk::getRandom(__int64 l) +Random *WaterLevelChunk::getRandom(int64_t l) { return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 + z * z * 4392871l + z * 389711) ^ l); } -- cgit v1.2.3