diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/VillagerGolem.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/VillagerGolem.cpp')
| -rw-r--r-- | Minecraft.World/VillagerGolem.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.World/VillagerGolem.cpp b/Minecraft.World/VillagerGolem.cpp index 09508bfc..dba80ffa 100644 --- a/Minecraft.World/VillagerGolem.cpp +++ b/Minecraft.World/VillagerGolem.cpp @@ -53,7 +53,7 @@ VillagerGolem::VillagerGolem(Level *level) : Golem(level) void VillagerGolem::defineSynchedData() { Golem::defineSynchedData(); - entityData->define(DATA_FLAGS_ID, static_cast<byte>(0)); + entityData->define(DATA_FLAGS_ID, (byte) 0); } bool VillagerGolem::useNewAi() @@ -68,11 +68,11 @@ void VillagerGolem::serverAiMobStep() villageUpdateInterval = 70 + random->nextInt(50); shared_ptr<Village> _village = level->villages->getClosestVillage(Mth::floor(x), Mth::floor(y), Mth::floor(z), Villages::MaxDoorDist); village = _village; - if (_village == nullptr) clearRestriction(); + if (_village == NULL) clearRestriction(); else { Pos *center = _village->getCenter(); - restrictTo(center->x, center->y, center->z, static_cast<int>((float)_village->getRadius()) * 0.6f); + restrictTo(center->x, center->y, center->z, (int)((float)_village->getRadius()) * 0.6f); } } @@ -234,17 +234,17 @@ void VillagerGolem::setPlayerCreated(bool value) byte current = entityData->getByte(DATA_FLAGS_ID); if (value) { - entityData->set(DATA_FLAGS_ID, static_cast<byte>(current | 0x01)); + entityData->set(DATA_FLAGS_ID, (byte) (current | 0x01)); } else { - entityData->set(DATA_FLAGS_ID, static_cast<byte>(current & ~0x01)); + entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x01)); } } void VillagerGolem::die(DamageSource *source) { - if (!isPlayerCreated() && lastHurtByPlayer != nullptr && village.lock() != nullptr) + if (!isPlayerCreated() && lastHurtByPlayer != NULL && village.lock() != NULL) { village.lock()->modifyStanding(lastHurtByPlayer->getName(), -5); } @@ -257,7 +257,7 @@ bool VillagerGolem::hurt(DamageSource *source, float dmg) if (isPlayerCreated()) { shared_ptr<Entity> entity = source->getDirectEntity(); - if (entity != nullptr && entity->instanceof(eTYPE_PLAYER)) + if (entity != NULL && entity->instanceof(eTYPE_PLAYER)) { shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity); if (!player->isAllowedToAttackPlayers()) return false; |
