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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/VillageFeature.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/VillageFeature.cpp')
-rw-r--r--Minecraft.World/VillageFeature.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/VillageFeature.cpp b/Minecraft.World/VillageFeature.cpp
index bde8a66c..5249256c 100644
--- a/Minecraft.World/VillageFeature.cpp
+++ b/Minecraft.World/VillageFeature.cpp
@@ -82,7 +82,7 @@ bool VillageFeature::isFeatureChunk(int x, int z,bool bIsSuperflat)
bool forcePlacement = false;
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
- if( levelGenOptions != nullptr )
+ if( levelGenOptions != NULL )
{
forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Village);
}
@@ -134,7 +134,7 @@ VillageFeature::VillageStart::VillageStart(Level *level, Random *random, int chu
// prioritize roads
if (pendingRoads->empty())
{
- int pos = random->nextInt(static_cast<int>(pendingHouses->size()));
+ int pos = random->nextInt((int)pendingHouses->size());
auto it = pendingHouses->begin() + pos;
StructurePiece *structurePiece = *it;
pendingHouses->erase(it);
@@ -142,7 +142,7 @@ VillageFeature::VillageStart::VillageStart(Level *level, Random *random, int chu
}
else
{
- int pos = random->nextInt(static_cast<int>(pendingRoads->size()));
+ int pos = random->nextInt((int)pendingRoads->size());
auto it = pendingRoads->begin() + pos;
StructurePiece *structurePiece = *it;
pendingRoads->erase(it);