From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/VillageFeature.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.World/VillageFeature.cpp') diff --git a/Minecraft.World/VillageFeature.cpp b/Minecraft.World/VillageFeature.cpp index bde8a66c..5249256c 100644 --- a/Minecraft.World/VillageFeature.cpp +++ b/Minecraft.World/VillageFeature.cpp @@ -82,7 +82,7 @@ bool VillageFeature::isFeatureChunk(int x, int z,bool bIsSuperflat) bool forcePlacement = false; LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); - if( levelGenOptions != nullptr ) + if( levelGenOptions != NULL ) { forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Village); } @@ -134,7 +134,7 @@ VillageFeature::VillageStart::VillageStart(Level *level, Random *random, int chu // prioritize roads if (pendingRoads->empty()) { - int pos = random->nextInt(static_cast(pendingHouses->size())); + int pos = random->nextInt((int)pendingHouses->size()); auto it = pendingHouses->begin() + pos; StructurePiece *structurePiece = *it; pendingHouses->erase(it); @@ -142,7 +142,7 @@ VillageFeature::VillageStart::VillageStart(Level *level, Random *random, int chu } else { - int pos = random->nextInt(static_cast(pendingRoads->size())); + int pos = random->nextInt((int)pendingRoads->size()); auto it = pendingRoads->begin() + pos; StructurePiece *structurePiece = *it; pendingRoads->erase(it); -- cgit v1.2.3