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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/TreeFeature.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/TreeFeature.cpp')
| -rw-r--r-- | Minecraft.World/TreeFeature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/TreeFeature.cpp b/Minecraft.World/TreeFeature.cpp index 2bfec147..f27258af 100644 --- a/Minecraft.World/TreeFeature.cpp +++ b/Minecraft.World/TreeFeature.cpp @@ -19,7 +19,7 @@ bool TreeFeature::place(Level *level, Random *random, int x, int y, int z) if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false; // 4J Stu Added to stop tree features generating areas previously place by game rule generation - if(app.getLevelGenerationOptions() != nullptr) + if(app.getLevelGenerationOptions() != NULL) { PIXBeginNamedEvent(0,"TreeFeature checking intersects"); LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); |
