From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/TreeFeature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.World/TreeFeature.cpp') diff --git a/Minecraft.World/TreeFeature.cpp b/Minecraft.World/TreeFeature.cpp index 2bfec147..f27258af 100644 --- a/Minecraft.World/TreeFeature.cpp +++ b/Minecraft.World/TreeFeature.cpp @@ -19,7 +19,7 @@ bool TreeFeature::place(Level *level, Random *random, int x, int y, int z) if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false; // 4J Stu Added to stop tree features generating areas previously place by game rule generation - if(app.getLevelGenerationOptions() != nullptr) + if(app.getLevelGenerationOptions() != NULL) { PIXBeginNamedEvent(0,"TreeFeature checking intersects"); LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); -- cgit v1.2.3