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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
commitb9a2951901dac21b08589c9d8b4a7eae78757726 (patch)
tree6b750cbdde9d2bd2aeaec9880ac7db62e9356745 /Minecraft.World/TheEndLevelRandomLevelSource.cpp
parent119bff351450ea16ffda550b6e0f67379b29f708 (diff)
Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
Diffstat (limited to 'Minecraft.World/TheEndLevelRandomLevelSource.cpp')
-rw-r--r--Minecraft.World/TheEndLevelRandomLevelSource.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.World/TheEndLevelRandomLevelSource.cpp b/Minecraft.World/TheEndLevelRandomLevelSource.cpp
index 755f0d2f..46f3dbab 100644
--- a/Minecraft.World/TheEndLevelRandomLevelSource.cpp
+++ b/Minecraft.World/TheEndLevelRandomLevelSource.cpp
@@ -9,7 +9,7 @@
#include "net.minecraft.world.level.storage.h"
#include "TheEndLevelRandomLevelSource.h"
-TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level *level, int64_t seed)
+TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level *level, __int64 seed)
{
m_XZSize = END_LEVEL_MIN_WIDTH;
@@ -370,17 +370,17 @@ void TheEndLevelRandomLevelSource::postProcess(ChunkSource *parent, int xt, int
// 4J - added. The original java didn't do any setting of the random seed here, and passes the level random to the biome decorator.
// We'll be running our postProcess in parallel with getChunk etc. so we need to use a separate random - have used the same initialisation code as
- // used in RandomLevelSource::postProcess to make sure this random value is consistent for each world generation.
+ // used in RandomLevelSource::postProcess to make sure this random value is consistent for each world generation.
pprandom->setSeed(level->getSeed());
- int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
- int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
+ __int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
+ __int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
Biome *biome = level->getBiome(xo + 16, zo + 16);
biome->decorate(level, pprandom, xo, zo); // 4J - passing pprandom rather than level->random here to make this consistent with our parallel world generation
HeavyTile::instaFall = false;
-
+
app.processSchematics(parent->getChunk(xt,zt));
}
@@ -418,4 +418,4 @@ TilePos *TheEndLevelRandomLevelSource::findNearestMapFeature(Level *level, const
{
return NULL;
}
-
+