From b9a2951901dac21b08589c9d8b4a7eae78757726 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 17:39:35 +0700 Subject: Revert "Get rid of MSVC's __int64" This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71. --- Minecraft.World/TheEndLevelRandomLevelSource.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'Minecraft.World/TheEndLevelRandomLevelSource.cpp') diff --git a/Minecraft.World/TheEndLevelRandomLevelSource.cpp b/Minecraft.World/TheEndLevelRandomLevelSource.cpp index 755f0d2f..46f3dbab 100644 --- a/Minecraft.World/TheEndLevelRandomLevelSource.cpp +++ b/Minecraft.World/TheEndLevelRandomLevelSource.cpp @@ -9,7 +9,7 @@ #include "net.minecraft.world.level.storage.h" #include "TheEndLevelRandomLevelSource.h" -TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level *level, int64_t seed) +TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level *level, __int64 seed) { m_XZSize = END_LEVEL_MIN_WIDTH; @@ -370,17 +370,17 @@ void TheEndLevelRandomLevelSource::postProcess(ChunkSource *parent, int xt, int // 4J - added. The original java didn't do any setting of the random seed here, and passes the level random to the biome decorator. // We'll be running our postProcess in parallel with getChunk etc. so we need to use a separate random - have used the same initialisation code as - // used in RandomLevelSource::postProcess to make sure this random value is consistent for each world generation. + // used in RandomLevelSource::postProcess to make sure this random value is consistent for each world generation. pprandom->setSeed(level->getSeed()); - int64_t xScale = pprandom->nextLong() / 2 * 2 + 1; - int64_t zScale = pprandom->nextLong() / 2 * 2 + 1; + __int64 xScale = pprandom->nextLong() / 2 * 2 + 1; + __int64 zScale = pprandom->nextLong() / 2 * 2 + 1; pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed()); Biome *biome = level->getBiome(xo + 16, zo + 16); biome->decorate(level, pprandom, xo, zo); // 4J - passing pprandom rather than level->random here to make this consistent with our parallel world generation HeavyTile::instaFall = false; - + app.processSchematics(parent->getChunk(xt,zt)); } @@ -418,4 +418,4 @@ TilePos *TheEndLevelRandomLevelSource::findNearestMapFeature(Level *level, const { return NULL; } - + -- cgit v1.2.3