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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/StructureStart.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/StructureStart.h')
-rw-r--r--Minecraft.World/StructureStart.h30
1 files changed, 24 insertions, 6 deletions
diff --git a/Minecraft.World/StructureStart.h b/Minecraft.World/StructureStart.h
index e035f564..72035367 100644
--- a/Minecraft.World/StructureStart.h
+++ b/Minecraft.World/StructureStart.h
@@ -2,24 +2,42 @@
class StructurePiece;
class BoundingBox;
+#include "StructureFeatureIO.h"
+
class StructureStart
{
+public:
+ list<StructurePiece *> pieces;
protected:
- list<StructurePiece *> pieces;
- BoundingBox *boundingBox;
+ BoundingBox *boundingBox;
+
+private:
+ int chunkX, chunkZ;
- StructureStart();
public:
+ StructureStart();
+ StructureStart(int x, int z);
~StructureStart();
BoundingBox *getBoundingBox();
- list<StructurePiece *> *getPieces();
- void postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ list<StructurePiece *> *getPieces();
+ void postProcess(Level *level, Random *random, BoundingBox *chunkBB);
protected:
void calculateBoundingBox();
- void moveBelowSeaLevel(Level *level, Random *random, int offset);
+
+public:
+ virtual CompoundTag *createTag(int chunkX, int chunkZ);
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+ virtual void load(Level *level, CompoundTag *tag);
+ virtual void readAdditonalSaveData(CompoundTag *tag);
+
+protected:
+ void moveBelowSeaLevel(Level *level, Random *random, int offset);
void moveInsideHeights(Level *level, Random *random, int lowestAllowed, int highestAllowed);
public:
bool isValid();
+ int getChunkX();
+ int getChunkZ();
+ virtual EStructureStart GetType() = 0;
};