From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/StructureStart.h | 30 ++++++++++++++++++++++++------ 1 file changed, 24 insertions(+), 6 deletions(-) (limited to 'Minecraft.World/StructureStart.h') diff --git a/Minecraft.World/StructureStart.h b/Minecraft.World/StructureStart.h index e035f564..72035367 100644 --- a/Minecraft.World/StructureStart.h +++ b/Minecraft.World/StructureStart.h @@ -2,24 +2,42 @@ class StructurePiece; class BoundingBox; +#include "StructureFeatureIO.h" + class StructureStart { +public: + list pieces; protected: - list pieces; - BoundingBox *boundingBox; + BoundingBox *boundingBox; + +private: + int chunkX, chunkZ; - StructureStart(); public: + StructureStart(); + StructureStart(int x, int z); ~StructureStart(); BoundingBox *getBoundingBox(); - list *getPieces(); - void postProcess(Level *level, Random *random, BoundingBox *chunkBB); + list *getPieces(); + void postProcess(Level *level, Random *random, BoundingBox *chunkBB); protected: void calculateBoundingBox(); - void moveBelowSeaLevel(Level *level, Random *random, int offset); + +public: + virtual CompoundTag *createTag(int chunkX, int chunkZ); + virtual void addAdditonalSaveData(CompoundTag *tag); + virtual void load(Level *level, CompoundTag *tag); + virtual void readAdditonalSaveData(CompoundTag *tag); + +protected: + void moveBelowSeaLevel(Level *level, Random *random, int offset); void moveInsideHeights(Level *level, Random *random, int lowestAllowed, int highestAllowed); public: bool isValid(); + int getChunkX(); + int getChunkZ(); + virtual EStructureStart GetType() = 0; }; -- cgit v1.2.3