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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/StrongholdFeature.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/StrongholdFeature.h')
-rw-r--r--Minecraft.World/StrongholdFeature.h27
1 files changed, 22 insertions, 5 deletions
diff --git a/Minecraft.World/StrongholdFeature.h b/Minecraft.World/StrongholdFeature.h
index c96e9933..57dc5e2d 100644
--- a/Minecraft.World/StrongholdFeature.h
+++ b/Minecraft.World/StrongholdFeature.h
@@ -19,27 +19,44 @@ class Biome;
class StrongholdFeature : public StructureFeature
{
public:
+ static const wstring OPTION_DISTANCE;
+ static const wstring OPTION_COUNT;
+ static const wstring OPTION_SPREAD;
+
+public:
static void staticCtor();
private:
static vector<Biome *> allowedBiomes;
- bool isSpotSelected;
+ bool isSpotSelected;
static const int strongholdPos_length = 1;// Java game has 3, but xbox game only has 1 because of the world size; // 4J added
- ChunkPos *strongholdPos[strongholdPos_length];
+ ChunkPos *strongholdPos[strongholdPos_length];
+ double distance;
+ int spread;
+
+ void _init();
public:
StrongholdFeature();
+ StrongholdFeature(unordered_map<wstring, wstring> options);
~StrongholdFeature();
+ wstring getFeatureName();
+
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
vector<TilePos> *getGuesstimatedFeaturePositions();
- virtual StructureStart *createStructureStart(int x, int z);
+ virtual StructureStart *createStructureStart(int x, int z);
-private:
+public:
class StrongholdStart : public StructureStart
{
public:
+ static StructureStart *Create() { return new StrongholdStart(); }
+ virtual EStructureStart GetType() { return eStructureStart_StrongholdStart; }
+
+ public:
+ StrongholdStart();
StrongholdStart(Level *level, Random *random, int chunkX, int chunkZ);
- };
+ };
};