From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/StrongholdFeature.h | 27 ++++++++++++++++++++++----- 1 file changed, 22 insertions(+), 5 deletions(-) (limited to 'Minecraft.World/StrongholdFeature.h') diff --git a/Minecraft.World/StrongholdFeature.h b/Minecraft.World/StrongholdFeature.h index c96e9933..57dc5e2d 100644 --- a/Minecraft.World/StrongholdFeature.h +++ b/Minecraft.World/StrongholdFeature.h @@ -18,28 +18,45 @@ class Biome; class StrongholdFeature : public StructureFeature { +public: + static const wstring OPTION_DISTANCE; + static const wstring OPTION_COUNT; + static const wstring OPTION_SPREAD; + public: static void staticCtor(); private: static vector allowedBiomes; - bool isSpotSelected; + bool isSpotSelected; static const int strongholdPos_length = 1;// Java game has 3, but xbox game only has 1 because of the world size; // 4J added - ChunkPos *strongholdPos[strongholdPos_length]; + ChunkPos *strongholdPos[strongholdPos_length]; + double distance; + int spread; + + void _init(); public: StrongholdFeature(); + StrongholdFeature(unordered_map options); ~StrongholdFeature(); + wstring getFeatureName(); + protected: virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false); vector *getGuesstimatedFeaturePositions(); - virtual StructureStart *createStructureStart(int x, int z); + virtual StructureStart *createStructureStart(int x, int z); -private: +public: class StrongholdStart : public StructureStart { public: + static StructureStart *Create() { return new StrongholdStart(); } + virtual EStructureStart GetType() { return eStructureStart_StrongholdStart; } + + public: + StrongholdStart(); StrongholdStart(Level *level, Random *random, int chunkX, int chunkZ); - }; + }; }; -- cgit v1.2.3