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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/RandomScatteredLargeFeature.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/RandomScatteredLargeFeature.h')
-rw-r--r--Minecraft.World/RandomScatteredLargeFeature.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/Minecraft.World/RandomScatteredLargeFeature.h b/Minecraft.World/RandomScatteredLargeFeature.h
index b7d9fc06..b5d46ce8 100644
--- a/Minecraft.World/RandomScatteredLargeFeature.h
+++ b/Minecraft.World/RandomScatteredLargeFeature.h
@@ -6,17 +6,41 @@
class RandomScatteredLargeFeature : public StructureFeature
{
public:
+ static const wstring OPTION_SPACING;
+
static void staticCtor();
static vector<Biome *> allowedBiomes;
+
+private:
+ vector<Biome::MobSpawnerData *> swamphutEnemies;
+ int spacing;
+ int minSeparation;
+
+ void _init();
+
+public:
RandomScatteredLargeFeature();
+ RandomScatteredLargeFeature(unordered_map<wstring, wstring> options);
+
+ wstring getFeatureName();
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
StructureStart *createStructureStart(int x, int z);
+public:
class ScatteredFeatureStart : public StructureStart
{
public:
+ static StructureStart *Create() { return new ScatteredFeatureStart(); }
+ virtual EStructureStart GetType() { return eStructureStart_ScatteredFeatureStart; }
+
+ public:
+ ScatteredFeatureStart();
ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ);
};
+
+public:
+ bool isSwamphut(int cellX, int cellY, int cellZ);
+ vector<Biome::MobSpawnerData *> *getSwamphutEnemies();
}; \ No newline at end of file