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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/PressurePlateTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/PressurePlateTile.h')
-rw-r--r--Minecraft.World/PressurePlateTile.h53
1 files changed, 13 insertions, 40 deletions
diff --git a/Minecraft.World/PressurePlateTile.h b/Minecraft.World/PressurePlateTile.h
index 0b70fca9..ca3e6b0b 100644
--- a/Minecraft.World/PressurePlateTile.h
+++ b/Minecraft.World/PressurePlateTile.h
@@ -1,49 +1,22 @@
#pragma once
-#include "Tile.h"
-#include "Definitions.h"
+#include "BasePressurePlateTile.h"
-class Random;
-
-class PressurePlateTile : public Tile
+class PressurePlateTile : public BasePressurePlateTile
{
- friend class Tile;
-private:
- wstring texture;
public:
- enum Sensitivity
+ enum Sensitivity
{
- everything,
- mobs,
- players
- };
+ everything, mobs, players
+ };
private:
Sensitivity sensitivity;
-protected:
- PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity);
-public:
- virtual int getTickDelay();
- virtual AABB *getAABB(Level *level, int x, int y, int z);
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool blocksLight();
- virtual bool isCubeShaped();
- virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
- virtual bool mayPlace(Level *level, int x, int y, int z);
- virtual void neighborChanged(Level *level, int x, int y, int z, int type);
- virtual void tick(Level *level, int x, int y, int z, Random *random);
- virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
-private:
- virtual void checkPressed(Level *level, int x, int y, int z);
+
public:
- virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
- virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
- virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
- virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
- virtual bool isSignalSource();
- virtual void updateDefaultShape();
- virtual int getPistonPushReaction();
- void registerIcons(IconRegister *iconRegister);
-
- // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
- virtual bool shouldTileTick(Level *level, int x,int y,int z);
-};
+ PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity);
+
+protected:
+ virtual int getDataForSignal(int signal);
+ virtual int getSignalForData(int data);
+ virtual int getSignalStrength(Level *level, int x, int y, int z);
+}; \ No newline at end of file