From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/PressurePlateTile.h | 53 +++++++++---------------------------- 1 file changed, 13 insertions(+), 40 deletions(-) (limited to 'Minecraft.World/PressurePlateTile.h') diff --git a/Minecraft.World/PressurePlateTile.h b/Minecraft.World/PressurePlateTile.h index 0b70fca9..ca3e6b0b 100644 --- a/Minecraft.World/PressurePlateTile.h +++ b/Minecraft.World/PressurePlateTile.h @@ -1,49 +1,22 @@ #pragma once -#include "Tile.h" -#include "Definitions.h" +#include "BasePressurePlateTile.h" -class Random; - -class PressurePlateTile : public Tile +class PressurePlateTile : public BasePressurePlateTile { - friend class Tile; -private: - wstring texture; public: - enum Sensitivity + enum Sensitivity { - everything, - mobs, - players - }; + everything, mobs, players + }; private: Sensitivity sensitivity; -protected: - PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity); -public: - virtual int getTickDelay(); - virtual AABB *getAABB(Level *level, int x, int y, int z); - virtual bool isSolidRender(bool isServerLevel = false); - virtual bool blocksLight(); - virtual bool isCubeShaped(); - virtual bool isPathfindable(LevelSource *level, int x, int y, int z); - virtual bool mayPlace(Level *level, int x, int y, int z); - virtual void neighborChanged(Level *level, int x, int y, int z, int type); - virtual void tick(Level *level, int x, int y, int z, Random *random); - virtual void entityInside(Level *level, int x, int y, int z, shared_ptr entity); -private: - virtual void checkPressed(Level *level, int x, int y, int z); + public: - virtual void onRemove(Level *level, int x, int y, int z, int id, int data); - virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param - virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir); - virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir); - virtual bool isSignalSource(); - virtual void updateDefaultShape(); - virtual int getPistonPushReaction(); - void registerIcons(IconRegister *iconRegister); - - // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing - virtual bool shouldTileTick(Level *level, int x,int y,int z); -}; + PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity); + +protected: + virtual int getDataForSignal(int signal); + virtual int getSignalForData(int data); + virtual int getSignalStrength(Level *level, int x, int y, int z); +}; \ No newline at end of file -- cgit v1.2.3