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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/PlayerAbilitiesPacket.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/PlayerAbilitiesPacket.cpp')
-rw-r--r--Minecraft.World/PlayerAbilitiesPacket.cpp32
1 files changed, 15 insertions, 17 deletions
diff --git a/Minecraft.World/PlayerAbilitiesPacket.cpp b/Minecraft.World/PlayerAbilitiesPacket.cpp
index b1b854a5..d02f164c 100644
--- a/Minecraft.World/PlayerAbilitiesPacket.cpp
+++ b/Minecraft.World/PlayerAbilitiesPacket.cpp
@@ -3,8 +3,6 @@
#include "net.minecraft.network.packet.h"
#include "PlayerAbilitiesPacket.h"
-const float PlayerAbilitiesPacket::SPEED_ACCURACY = 255.0f;
-
PlayerAbilitiesPacket::PlayerAbilitiesPacket()
{
invulnerable = false;
@@ -17,24 +15,24 @@ PlayerAbilitiesPacket::PlayerAbilitiesPacket()
PlayerAbilitiesPacket::PlayerAbilitiesPacket(Abilities *abilities)
{
- this->setInvulnerable(abilities->invulnerable);
- this->setFlying(abilities->flying);
- this->setCanFly(abilities->mayfly);
- this->setInstabuild(abilities->instabuild);
- this->setFlyingSpeed(abilities->getFlyingSpeed());
- this->setWalkingSpeed(abilities->getWalkingSpeed());
+ setInvulnerable(abilities->invulnerable);
+ setFlying(abilities->flying);
+ setCanFly(abilities->mayfly);
+ setInstabuild(abilities->instabuild);
+ setFlyingSpeed(abilities->getFlyingSpeed());
+ setWalkingSpeed(abilities->getWalkingSpeed());
}
void PlayerAbilitiesPacket::read(DataInputStream *dis)
{
byte bitfield = dis->readByte();
- this->setInvulnerable((bitfield & FLAG_INVULNERABLE) > 0);
- this->setFlying((bitfield & FLAG_FLYING) > 0);
- this->setCanFly((bitfield & FLAG_CAN_FLY) > 0);
- this->setInstabuild((bitfield & FLAG_INSTABUILD) > 0);
- this->setFlyingSpeed(dis->readByte() / SPEED_ACCURACY);
- this->setWalkingSpeed(dis->readByte() / SPEED_ACCURACY);
+ setInvulnerable((bitfield & FLAG_INVULNERABLE) > 0);
+ setFlying((bitfield & FLAG_FLYING) > 0);
+ setCanFly((bitfield & FLAG_CAN_FLY) > 0);
+ setInstabuild((bitfield & FLAG_INSTABUILD) > 0);
+ setFlyingSpeed(dis->readFloat());
+ setWalkingSpeed(dis->readFloat());
}
void PlayerAbilitiesPacket::write(DataOutputStream *dos)
@@ -47,8 +45,8 @@ void PlayerAbilitiesPacket::write(DataOutputStream *dos)
if (canInstabuild()) bitfield |= FLAG_INSTABUILD;
dos->writeByte(bitfield);
- dos->writeByte((int) (flyingSpeed * SPEED_ACCURACY));
- dos->writeByte((int) (walkingSpeed * SPEED_ACCURACY));
+ dos->writeFloat(flyingSpeed);
+ dos->writeFloat(walkingSpeed);
}
void PlayerAbilitiesPacket::handle(PacketListener *listener)
@@ -113,7 +111,7 @@ float PlayerAbilitiesPacket::getFlyingSpeed()
void PlayerAbilitiesPacket::setFlyingSpeed(float flySpeed)
{
- this->flyingSpeed = flySpeed;
+ flyingSpeed = flySpeed;
}
float PlayerAbilitiesPacket::getWalkingSpeed()