diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/PerformanceTimer.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/PerformanceTimer.cpp')
| -rw-r--r-- | Minecraft.World/PerformanceTimer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/PerformanceTimer.cpp b/Minecraft.World/PerformanceTimer.cpp index 1e01a404..5ed7ee0c 100644 --- a/Minecraft.World/PerformanceTimer.cpp +++ b/Minecraft.World/PerformanceTimer.cpp @@ -7,7 +7,7 @@ PerformanceTimer::PerformanceTimer() // Get the frequency of the timer LARGE_INTEGER qwTicksPerSec; QueryPerformanceFrequency( &qwTicksPerSec ); - m_fSecsPerTick = 1.0f / static_cast<float>(qwTicksPerSec.QuadPart); + m_fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart; Reset(); #endif @@ -28,7 +28,7 @@ void PerformanceTimer::PrintElapsedTime(const wstring &description) QueryPerformanceCounter( &qwNewTime ); qwDeltaTime.QuadPart = qwNewTime.QuadPart - m_qwStartTime.QuadPart; - float fElapsedTime = m_fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart); + float fElapsedTime = m_fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart)); app.DebugPrintf("TIMER: %ls: Elapsed time %f\n", description.c_str(), fElapsedTime); #endif |
