From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/PerformanceTimer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/PerformanceTimer.cpp') diff --git a/Minecraft.World/PerformanceTimer.cpp b/Minecraft.World/PerformanceTimer.cpp index 1e01a404..5ed7ee0c 100644 --- a/Minecraft.World/PerformanceTimer.cpp +++ b/Minecraft.World/PerformanceTimer.cpp @@ -7,7 +7,7 @@ PerformanceTimer::PerformanceTimer() // Get the frequency of the timer LARGE_INTEGER qwTicksPerSec; QueryPerformanceFrequency( &qwTicksPerSec ); - m_fSecsPerTick = 1.0f / static_cast(qwTicksPerSec.QuadPart); + m_fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart; Reset(); #endif @@ -28,7 +28,7 @@ void PerformanceTimer::PrintElapsedTime(const wstring &description) QueryPerformanceCounter( &qwNewTime ); qwDeltaTime.QuadPart = qwNewTime.QuadPart - m_qwStartTime.QuadPart; - float fElapsedTime = m_fSecsPerTick * static_cast(qwDeltaTime.QuadPart); + float fElapsedTime = m_fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart)); app.DebugPrintf("TIMER: %ls: Elapsed time %f\n", description.c_str(), fElapsedTime); #endif -- cgit v1.2.3